extends "res://scenes/levels/level.gd" const INTERLUDE = "res://scenes/levels/02/interlude_02.tscn" # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): $FlakeAnimation.play("reset") # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _on_Castle_player_entered_castle(): $FlakeAnimation.play("move") func _on_FlakeAnimation_finished(anim_name): if anim_name == "move": main.load_level(INTERLUDE, true)