21 lines
466 B
GDScript
21 lines
466 B
GDScript
extends "res://objects/characters/character.gd"
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export var reverse_direction: bool = false
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export(String, FILE, "*.tscn") var flake_scene
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onready var level = get_parent()
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onready var main = level.get_parent()
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enum ANIMATION {
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idle,
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run
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}
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export(ANIMATION) var animation = 0
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func _ready():
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$Sprite.flip_h = reverse_direction
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$Sprite.play(ANIMATION.keys()[animation])
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func _on_player_entered(body):
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if flake_scene != "":
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main.load_level(flake_scene, true)
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