extends "res://objects/characters/character.gd" export var reverse_direction: bool = false export(String, FILE, "*.tscn") var flake_scene onready var level = get_parent() onready var main = level.get_parent() enum ANIMATION { idle, run } export(ANIMATION) var animation = 0 func _ready(): $Sprite.flip_h = reverse_direction $Sprite.play(ANIMATION.keys()[animation]) func _on_player_entered(body): if flake_scene != "": main.load_level(flake_scene, true)