Flopsy/scenes/levels/00/interlude_00.gd

86 lines
2.9 KiB
GDScript

extends "res://scenes/levels/interlude.gd"
var running = true
const text = [
["m2", "Hey! Look there!", 0],
["m3", "What's up?", 2],
["m2", "Dogs!", 1],
["m1", "Dogs?", 1],
["m3", "Dogs!", 1],
["m2", "What shall we do?", 2],
["m3", "...", 2],
["m3", "...", 2],
["m1", "Let's kidnap!", 1],
["m3", "Hey! I am your leader! I decide what to do!", 1],
["m1", "Sorry my great leader. What would you suggest to do?", 2],
["m3", "...", 2],
["m3", "...", 2],
["m3", "I suggest to...", 2],
["m3", "...", 2],
["m3", "...", 2],
["m3", "I have a great idea!", 2],
["m3", "...", 2],
["m3", "Let's kidnap!", 2],
["m1", "What a great idea!", 1],
["m2", "Our leader is the smartest!", 2]
]
func _ready():
$CanvasLayer/Monster1.modulate.a = 0
$CanvasLayer/Monster2.modulate.a = 0
$CanvasLayer/Monster3.modulate.a = 0
yield(get_tree().create_timer(5), "timeout")
$CanvasLayer/MonsterAnimation.play("monster2_fade")
_next_text()
yield(get_tree().create_timer(3), "timeout")
$CanvasLayer/MonsterAnimation.play("monster3_fade")
yield(get_tree().create_timer(4), "timeout")
$CanvasLayer/MonsterAnimation.play("monster1_fade")
func _next_text():
var current_text = text.pop_front()
if current_text != null:
yield(get_tree().create_timer(current_text[2]), "timeout")
if current_text[0] == "m1":
$CanvasLayer/speech_monster2.fade_out()
$CanvasLayer/speech_monster3.fade_out()
yield(get_tree().create_timer(0.5), "timeout")
$CanvasLayer/speech_monster1.say(current_text[1])
elif current_text[0] == "m2":
$CanvasLayer/speech_monster1.fade_out()
$CanvasLayer/speech_monster3.fade_out()
yield(get_tree().create_timer(0.5), "timeout")
$CanvasLayer/speech_monster2.say(current_text[1])
elif current_text[0] == "m3":
$CanvasLayer/speech_monster1.fade_out()
$CanvasLayer/speech_monster2.fade_out()
yield(get_tree().create_timer(0.5), "timeout")
$CanvasLayer/speech_monster3.say(current_text[1])
else:
running = false
yield(get_tree().create_timer(2), "timeout")
$CanvasLayer/speech_monster1.fade_out()
$CanvasLayer/speech_monster2.fade_out()
$CanvasLayer/speech_monster3.fade_out()
yield(get_tree().create_timer(2), "timeout")
$CanvasLayer/ZZZAnimation.play("fade")
$CanvasLayer/MonsterAnimation.play_backwards("monster1_fade")
yield(get_tree().create_timer(1), "timeout")
$CanvasLayer/MonsterAnimation.play_backwards("monster2_fade")
yield(get_tree().create_timer(1), "timeout")
$CanvasLayer/MonsterAnimation.play_backwards("monster3_fade")
yield(get_tree().create_timer(4), "timeout")
$CanvasLayer/speech_monster1.say("Hey, we forgot one!")
yield(get_tree().create_timer(2), "timeout")
$CanvasLayer/speech_monster1.fade_out()
yield(get_tree().create_timer(0.5), "timeout")
$CanvasLayer/speech_monster3.say("Shut up, stupid!")
yield(get_tree().create_timer(2), "timeout")
main.load_level(next_level, true)
func _on_speech_ready():
if running:
_next_text()