86 lines
2.9 KiB
GDScript
86 lines
2.9 KiB
GDScript
extends "res://scenes/levels/interlude.gd"
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var running = true
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const text = [
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["m2", "Hey! Look there!", 0],
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["m3", "What's up?", 2],
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["m2", "Dogs!", 1],
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["m1", "Dogs?", 1],
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["m3", "Dogs!", 1],
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["m2", "What shall we do?", 2],
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["m3", "...", 2],
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["m3", "...", 2],
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["m1", "Let's kidnap!", 1],
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["m3", "Hey! I am your leader! I decide what to do!", 1],
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["m1", "Sorry my great leader. What would you suggest to do?", 2],
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["m3", "...", 2],
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["m3", "...", 2],
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["m3", "I suggest to...", 2],
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["m3", "...", 2],
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["m3", "...", 2],
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["m3", "I have a great idea!", 2],
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["m3", "...", 2],
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["m3", "Let's kidnap!", 2],
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["m1", "What a great idea!", 1],
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["m2", "Our leader is the smartest!", 2]
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]
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func _ready():
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$CanvasLayer/Monster1.modulate.a = 0
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$CanvasLayer/Monster2.modulate.a = 0
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$CanvasLayer/Monster3.modulate.a = 0
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yield(get_tree().create_timer(5), "timeout")
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$CanvasLayer/MonsterAnimation.play("monster2_fade")
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_next_text()
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yield(get_tree().create_timer(3), "timeout")
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$CanvasLayer/MonsterAnimation.play("monster3_fade")
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yield(get_tree().create_timer(4), "timeout")
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$CanvasLayer/MonsterAnimation.play("monster1_fade")
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func _next_text():
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var current_text = text.pop_front()
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if current_text != null:
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yield(get_tree().create_timer(current_text[2]), "timeout")
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if current_text[0] == "m1":
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$CanvasLayer/speech_monster2.fade_out()
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$CanvasLayer/speech_monster3.fade_out()
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yield(get_tree().create_timer(0.5), "timeout")
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$CanvasLayer/speech_monster1.say(current_text[1])
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elif current_text[0] == "m2":
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$CanvasLayer/speech_monster1.fade_out()
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$CanvasLayer/speech_monster3.fade_out()
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yield(get_tree().create_timer(0.5), "timeout")
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$CanvasLayer/speech_monster2.say(current_text[1])
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elif current_text[0] == "m3":
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$CanvasLayer/speech_monster1.fade_out()
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$CanvasLayer/speech_monster2.fade_out()
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yield(get_tree().create_timer(0.5), "timeout")
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$CanvasLayer/speech_monster3.say(current_text[1])
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else:
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running = false
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yield(get_tree().create_timer(2), "timeout")
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$CanvasLayer/speech_monster1.fade_out()
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$CanvasLayer/speech_monster2.fade_out()
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$CanvasLayer/speech_monster3.fade_out()
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yield(get_tree().create_timer(2), "timeout")
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$CanvasLayer/ZZZAnimation.play("fade")
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$CanvasLayer/MonsterAnimation.play_backwards("monster1_fade")
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yield(get_tree().create_timer(1), "timeout")
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$CanvasLayer/MonsterAnimation.play_backwards("monster2_fade")
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yield(get_tree().create_timer(1), "timeout")
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$CanvasLayer/MonsterAnimation.play_backwards("monster3_fade")
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yield(get_tree().create_timer(4), "timeout")
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$CanvasLayer/speech_monster1.say("Hey, we forgot one!")
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yield(get_tree().create_timer(2), "timeout")
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$CanvasLayer/speech_monster1.fade_out()
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yield(get_tree().create_timer(0.5), "timeout")
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$CanvasLayer/speech_monster3.say("Shut up, stupid!")
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yield(get_tree().create_timer(2), "timeout")
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main.load_level(next_level, true)
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func _on_speech_ready():
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if running:
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_next_text()
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