Flopsy/objects/characters/monsters/03/monster_03.tscn

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://objects/characters/monsters/03/assets/sprite1.svg" type="Texture" id=1]
[ext_resource path="res://objects/characters/monsters/03/assets/sprite2.svg" type="Texture" id=2]
[ext_resource path="res://objects/characters/monsters/03/monster_03.gd" type="Script" id=3]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 1 ), ExtResource( 2 ) ],
"loop": true,
"name": "flying",
"speed": 10.0
} ]
[sub_resource type="CircleShape2D" id=2]
radius = 35.0
[sub_resource type="Animation" id=3]
resource_name = "shoot"
length = 0.5
tracks/0/type = "value"
tracks/0/path = NodePath("AnimatedSprite:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.5 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 0, 0, 1 ) ]
}
[node name="Monster03 Shape" type="ReferenceRect"]
margin_right = 630.0
margin_bottom = 70.0
script = ExtResource( 3 )
[node name="monster" type="StaticBody2D" parent="."]
position = Vector2( 0, 70 )
collision_layer = 0
collision_mask = 0
[node name="AnimatedSprite" type="AnimatedSprite" parent="monster"]
position = Vector2( 35, -35 )
frames = SubResource( 1 )
animation = "flying"
playing = true
[node name="Collision" type="CollisionShape2D" parent="monster"]
position = Vector2( 35, -35 )
shape = SubResource( 2 )
[node name="Animation" type="AnimationPlayer" parent="monster"]
playback_process_mode = 0
anims/shoot = SubResource( 3 )
[connection signal="animation_finished" from="monster/Animation" to="." method="_on_Animatio_finished"]