Flopsy/objects/characters/monsters/01/monster_01.gd

27 lines
789 B
GDScript

extends "res://objects/characters/monsters/monster.gd"
func _process(delta):
if velocity != null:
if not $RayBottomLeft.is_colliding() or $RayLeft.is_colliding():
velocity.x = speed
if not $RayBottomRight.is_colliding() or $RayRight.is_colliding():
velocity.x = -speed
func stomped_on_head():
if not $RayPlayerLeft.is_colliding() and not $RayPlayerRight.is_colliding():
health = 0
$Sprite.animation = "stomped"
$StampedSound.play()
func _on_PlayerCollision(body):
if $Collision.disabled == false:
if body.velocity.x > 0:
body.monster_hit(-speed, damage)
elif body.velocity.x < 0:
body.monster_hit(speed, damage)
elif velocity and velocity.x > 0:
body.monster_hit(speed, damage)
elif velocity and velocity.x < 0:
body.monster_hit(-speed, damage)