75 lines
2.1 KiB
Text
75 lines
2.1 KiB
Text
[gd_scene load_steps=6 format=2]
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[ext_resource path="res://objects/characters/flopsy/flopsy.tres" type="SpriteFrames" id=1]
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[ext_resource path="res://objects/characters/player.gd" type="Script" id=11]
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[sub_resource type="CapsuleShape2D" id=4]
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radius = 164.75
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height = 138.75
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 190.5, 100.625 )
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[sub_resource type="CircleShape2D" id=5]
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radius = 79.0
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[node name="Player" type="KinematicBody2D"]
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z_index = 10
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collision_mask = 4
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script = ExtResource( 11 )
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[node name="Sprite" type="AnimatedSprite" parent="."]
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frames = ExtResource( 1 )
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animation = "idle"
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frame = 5
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playing = true
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( -14.75, -7.875 )
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shape = SubResource( 4 )
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[node name="GroundCheck" type="Area2D" parent="."]
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collision_mask = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="GroundCheck"]
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position = Vector2( -22.5, 323.375 )
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shape = SubResource( 3 )
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[node name="Camera2D" type="Camera2D" parent="."]
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current = true
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limit_left = 0
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limit_bottom = 1080
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limit_smoothed = true
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smoothing_enabled = true
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[node name="RayBottomLeft" type="RayCast2D" parent="."]
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position = Vector2( -184, 0 )
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enabled = true
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cast_to = Vector2( 0, 400 )
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collision_mask = 6
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collide_with_areas = true
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[node name="RayBottomRight" type="RayCast2D" parent="."]
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position = Vector2( 154, 0 )
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enabled = true
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cast_to = Vector2( 0, 400 )
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collision_mask = 6
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collide_with_areas = true
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[node name="EnemyBottomCheck" type="Area2D" parent="."]
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="EnemyBottomCheck"]
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position = Vector2( -13, 225 )
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shape = SubResource( 5 )
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[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."]
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position = Vector2( -15, -13.5 )
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scale = Vector2( 16.9, 23.25 )
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[connection signal="body_entered" from="GroundCheck" to="." method="_on_GroundCheck_body_entered"]
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[connection signal="body_entered" from="EnemyBottomCheck" to="." method="_on_Enemy_Entered"]
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[connection signal="screen_exited" from="VisibilityNotifier2D" to="." method="_on_screen_exited"]
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