[gd_scene load_steps=6 format=2] [ext_resource path="res://objects/characters/flopsy/flopsy.tres" type="SpriteFrames" id=1] [ext_resource path="res://objects/characters/player.gd" type="Script" id=11] [sub_resource type="CapsuleShape2D" id=4] radius = 164.75 height = 138.75 [sub_resource type="RectangleShape2D" id=3] extents = Vector2( 190.5, 100.625 ) [sub_resource type="CircleShape2D" id=5] radius = 79.0 [node name="Player" type="KinematicBody2D"] z_index = 10 collision_mask = 4 script = ExtResource( 11 ) [node name="Sprite" type="AnimatedSprite" parent="."] frames = ExtResource( 1 ) animation = "idle" frame = 5 playing = true __meta__ = { "_edit_lock_": true } [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( -14.75, -7.875 ) shape = SubResource( 4 ) [node name="GroundCheck" type="Area2D" parent="."] collision_mask = 4 [node name="CollisionShape2D" type="CollisionShape2D" parent="GroundCheck"] position = Vector2( -22.5, 323.375 ) shape = SubResource( 3 ) [node name="Camera2D" type="Camera2D" parent="."] current = true limit_left = 0 limit_bottom = 1080 limit_smoothed = true smoothing_enabled = true [node name="RayBottomLeft" type="RayCast2D" parent="."] position = Vector2( -184, 0 ) enabled = true cast_to = Vector2( 0, 400 ) collision_mask = 6 collide_with_areas = true [node name="RayBottomRight" type="RayCast2D" parent="."] position = Vector2( 154, 0 ) enabled = true cast_to = Vector2( 0, 400 ) collision_mask = 6 collide_with_areas = true [node name="EnemyBottomCheck" type="Area2D" parent="."] collision_mask = 2 [node name="CollisionShape2D" type="CollisionShape2D" parent="EnemyBottomCheck"] position = Vector2( -13, 225 ) shape = SubResource( 5 ) [node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."] position = Vector2( -15, -13.5 ) scale = Vector2( 16.9, 23.25 ) [connection signal="body_entered" from="GroundCheck" to="." method="_on_GroundCheck_body_entered"] [connection signal="body_entered" from="EnemyBottomCheck" to="." method="_on_Enemy_Entered"] [connection signal="screen_exited" from="VisibilityNotifier2D" to="." method="_on_screen_exited"]