20 lines
396 B
GDScript
20 lines
396 B
GDScript
extends StaticBody2D
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export(Vector2) var velocity
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export(int) var damage = 5
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# Called when the node enters the scene tree for the first time.
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func _ready():
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$Rotation.play("rotate")
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$Animation.play("fade")
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func _physics_process(delta):
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position -= velocity
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func _on_PlayerCollision(body):
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body.monster_hit(-velocity.x * 10, damage)
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queue_free()
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func _on_screen_exited():
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queue_free()
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