Flopsy/scenes/levels/01/interlude_01.tscn

276 lines
9.2 KiB
Text

[gd_scene load_steps=23 format=2]
[ext_resource path="res://scenes/levels/01/interlude_01.gd" type="Script" id=1]
[ext_resource path="res://scenes/levels/01/assets/cloud1.png" type="Texture" id=2]
[ext_resource path="res://scenes/levels/01/assets/cloud2.png" type="Texture" id=3]
[ext_resource path="res://common/tilemap/assets/platformerBricks.png" type="Texture" id=4]
[ext_resource path="res://objects/characters/flake/flake.tscn" type="PackedScene" id=5]
[ext_resource path="res://objects/characters/flopsy/flopsy.tscn" type="PackedScene" id=6]
[ext_resource path="res://objects/speech_bubble/speech_bubble.tscn" type="PackedScene" id=7]
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points = PoolVector2Array( 0, 0, 70, 0, 70, 105, 0, 105 )
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points = PoolVector2Array( 0, 0, 70, 0, 70, 105, 0, 105 )
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points = PoolVector2Array( 70, 0, 0, 0, 0, 0, 70, 0 )
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points = PoolVector2Array( 0, 0, 70, 0, 70, 105, 0, 105 )
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points = PoolVector2Array( 0, 0, 70, 0, 70, 105, 0, 105 )
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points = PoolVector2Array( 0, 0, 70, 0, 70, 105, 0, 105 )
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points = PoolVector2Array( 0, 0, 70, 0, 70, 105, 0, 105 )
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points = PoolVector2Array( 0, 0, 70, 0, 70, 105, 0, 105 )
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points = PoolVector2Array( 0, 0, 70, 0, 70, 105, 0, 105 )
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points = PoolVector2Array( 0, 0, 70, 0, 70, 105, 0, 105 )
[sub_resource type="ConvexPolygonShape2D" id=13]
points = PoolVector2Array( 0, 0, 70, 0, 70, 105, 0, 105 )
[sub_resource type="ConvexPolygonShape2D" id=14]
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1/autotile/spacing = 0
1/autotile/occluder_map = [ ]
1/autotile/navpoly_map = [ ]
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1/z_index = 0
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2/autotile/spacing = 0
2/autotile/occluder_map = [ ]
2/autotile/navpoly_map = [ ]
2/autotile/priority_map = [ ]
2/autotile/z_index_map = [ ]
2/occluder_offset = Vector2( 0, 0 )
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2/shape_one_way_margin = 1.0
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} ]
2/z_index = 0
[sub_resource type="Animation" id=16]
resource_name = "move_out"
tracks/0/type = "value"
tracks/0/path = NodePath("Flopsy:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 245, 686 ), Vector2( 2100, 686 ) ]
}
[node name="Interlude 01" type="Node2D"]
script = ExtResource( 1 )
bgm_path = "res://scenes/levels/01/assets/interlude.ogg"
hud_visible = false
next_level = "res://scenes/levels/02/level_02.tscn"
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="Cloud1" type="TextureRect" parent="CanvasLayer"]
anchor_right = 1.0
anchor_bottom = 1.0
texture = ExtResource( 2 )
expand = true
[node name="Cloud2" type="TextureRect" parent="CanvasLayer"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_top = 140.0
margin_bottom = 140.0
texture = ExtResource( 3 )
expand = true
[node name="Tiles" type="TileMap" parent="CanvasLayer"]
tile_set = SubResource( 15 )
cell_size = Vector2( 70, 70 )
collision_layer = 4
collision_mask = 0
format = 1
tile_data = PoolIntArray( -65485, 2, 1, -65484, 2, 2, -65483, 2, 2, -65482, 2, 2, -65481, 2, 3, 131114, 2, 1, 131115, 2, 2, 131116, 2, 2, 131117, 2, 2, 131118, 2, 2, 131119, 2, 2, 131120, 2, 3, 917503, 2, 1, 851968, 2, 2, 851969, 2, 2, 851970, 2, 2, 851971, 2, 2, 851972, 2, 2, 851973, 2, 2, 851974, 2, 2, 851975, 2, 2, 851976, 2, 2, 851977, 2, 2, 851978, 2, 2, 851979, 2, 2, 851980, 2, 2, 851981, 2, 2, 851982, 2, 2, 851983, 2, 2, 851984, 2, 2, 851985, 2, 2, 851986, 2, 2, 851987, 2, 2, 851988, 2, 2, 851989, 2, 2, 851990, 2, 2, 851991, 2, 2, 851992, 2, 2, 851993, 2, 2, 851994, 2, 2, 851995, 2, 2, 851996, 2, 3 )
[node name="Flake" parent="CanvasLayer" instance=ExtResource( 5 )]
position = Vector2( 1691, 686 )
reverse_direction = true
[node name="Flopsy" parent="CanvasLayer" instance=ExtResource( 6 )]
position = Vector2( 245, 686 )
[node name="speech_flake" parent="CanvasLayer" instance=ExtResource( 7 )]
margin_left = 1015.0
margin_top = 420.0
margin_right = 1505.0
margin_bottom = 525.0
rect_pivot_offset = Vector2( -210, -140 )
pitch = 2.0
[node name="speech_flopsy" parent="CanvasLayer" instance=ExtResource( 7 )]
margin_left = 385.0
margin_top = 420.0
margin_right = 875.0
margin_bottom = 525.0
rect_pivot_offset = Vector2( -210, -140 )
flip_h = true
pitch = 1.5
[node name="FlopsyMoveOut" type="AnimationPlayer" parent="CanvasLayer"]
anims/move_out = SubResource( 16 )
[connection signal="animation_ready" from="CanvasLayer/speech_flake" to="." method="_on_speech_flake_ready"]
[connection signal="animation_ready" from="CanvasLayer/speech_flopsy" to="." method="_on_speech_flake_ready"]
[connection signal="animation_finished" from="CanvasLayer/FlopsyMoveOut" to="." method="_on_FlopsyMoveOut_finished"]