Flopsy/scenes/levels/01/background_01.tscn

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Text

[gd_scene load_steps=6 format=2]
[ext_resource path="res://scenes/levels/01/assets/cloud1.png" type="Texture" id=1]
[ext_resource path="res://scenes/levels/01/assets/cloud2.png" type="Texture" id=2]
[ext_resource path="res://scenes/levels/01/assets/grass1.png" type="Texture" id=3]
[ext_resource path="res://scenes/levels/01/assets/trees1.png" type="Texture" id=4]
[ext_resource path="res://scenes/levels/01/assets/grass2.png" type="Texture" id=5]
[node name="Background 01" type="ParallaxBackground"]
scale = Vector2( 1, 1.41421 )
transform = Transform2D( 1, 0, 0, 1.41421, 0, 0 )
scroll_ignore_camera_zoom = true
[node name="Cloud 1" type="ParallaxLayer" parent="."]
motion_scale = Vector2( 0.9, 1 )
motion_mirroring = Vector2( 1024, 0 )
[node name="Sprite" type="Sprite" parent="Cloud 1"]
position = Vector2( 0, -200 )
texture = ExtResource( 1 )
offset = Vector2( 1024, 0 )
region_enabled = true
region_rect = Rect2( 0, 0, 2048, 400 )
[node name="Cloud 2" type="ParallaxLayer" parent="."]
motion_scale = Vector2( 0.7, 1 )
motion_mirroring = Vector2( 1024, 0 )
[node name="Sprite" type="Sprite" parent="Cloud 2"]
position = Vector2( 0, -200 )
texture = ExtResource( 2 )
offset = Vector2( 1024, 100 )
region_enabled = true
region_rect = Rect2( 0, 0, 2048, 400 )
[node name="Grass 2" type="ParallaxLayer" parent="."]
motion_scale = Vector2( 0.6, 0.8 )
motion_mirroring = Vector2( 1024, 0 )
[node name="Sprite" type="Sprite" parent="Grass 2"]
position = Vector2( 0, 400 )
texture = ExtResource( 5 )
offset = Vector2( 1024, 0 )
region_enabled = true
region_rect = Rect2( 0, 0, 2048, 400 )
[node name="Trees" type="ParallaxLayer" parent="."]
motion_scale = Vector2( 0.4, 1 )
motion_mirroring = Vector2( 1536, 0 )
[node name="Sprite" type="Sprite" parent="Trees"]
position = Vector2( 0, 350 )
texture = ExtResource( 4 )
offset = Vector2( 1024, 0 )
region_enabled = true
region_rect = Rect2( 0, 0, 2048, 400 )
[node name="Grass 1" type="ParallaxLayer" parent="."]
motion_scale = Vector2( 0.5, 1 )
motion_mirroring = Vector2( 1024, 0 )
[node name="Sprite" type="Sprite" parent="Grass 1"]
position = Vector2( 0, 700 )
texture = ExtResource( 3 )
offset = Vector2( 1024, 0 )
region_enabled = true
region_rect = Rect2( 0, 0, 2048, 400 )
[node name="ColorRect" type="ColorRect" parent="Grass 1"]
margin_top = 894.0
margin_right = 1024.0
margin_bottom = 1694.0
rect_scale = Vector2( 2, 1 )
color = Color( 0.137255, 0.74902, 0.462745, 1 )