74 lines
2.4 KiB
Text
74 lines
2.4 KiB
Text
[gd_scene load_steps=6 format=2]
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[ext_resource path="res://scenes/levels/01/assets/cloud1.png" type="Texture" id=1]
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[ext_resource path="res://scenes/levels/01/assets/cloud2.png" type="Texture" id=2]
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[ext_resource path="res://scenes/levels/01/assets/grass1.png" type="Texture" id=3]
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[ext_resource path="res://scenes/levels/01/assets/trees1.png" type="Texture" id=4]
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[ext_resource path="res://scenes/levels/01/assets/grass2.png" type="Texture" id=5]
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[node name="Background 01" type="ParallaxBackground"]
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scale = Vector2( 1, 1.41421 )
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transform = Transform2D( 1, 0, 0, 1.41421, 0, 0 )
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scroll_ignore_camera_zoom = true
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[node name="Cloud 1" type="ParallaxLayer" parent="."]
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motion_scale = Vector2( 0.9, 1 )
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motion_mirroring = Vector2( 1024, 0 )
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[node name="Sprite" type="Sprite" parent="Cloud 1"]
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position = Vector2( 0, -200 )
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texture = ExtResource( 1 )
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offset = Vector2( 1024, 0 )
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region_enabled = true
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region_rect = Rect2( 0, 0, 2048, 400 )
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[node name="Cloud 2" type="ParallaxLayer" parent="."]
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motion_scale = Vector2( 0.7, 1 )
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motion_mirroring = Vector2( 1024, 0 )
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[node name="Sprite" type="Sprite" parent="Cloud 2"]
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position = Vector2( 0, -200 )
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texture = ExtResource( 2 )
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offset = Vector2( 1024, 100 )
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region_enabled = true
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region_rect = Rect2( 0, 0, 2048, 400 )
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[node name="Grass 2" type="ParallaxLayer" parent="."]
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motion_scale = Vector2( 0.6, 0.8 )
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motion_mirroring = Vector2( 1024, 0 )
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[node name="Sprite" type="Sprite" parent="Grass 2"]
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position = Vector2( 0, 400 )
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texture = ExtResource( 5 )
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offset = Vector2( 1024, 0 )
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region_enabled = true
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region_rect = Rect2( 0, 0, 2048, 400 )
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[node name="Trees" type="ParallaxLayer" parent="."]
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motion_scale = Vector2( 0.4, 1 )
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motion_mirroring = Vector2( 1536, 0 )
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[node name="Sprite" type="Sprite" parent="Trees"]
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position = Vector2( 0, 350 )
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texture = ExtResource( 4 )
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offset = Vector2( 1024, 0 )
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region_enabled = true
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region_rect = Rect2( 0, 0, 2048, 400 )
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[node name="Grass 1" type="ParallaxLayer" parent="."]
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motion_scale = Vector2( 0.5, 1 )
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motion_mirroring = Vector2( 1024, 0 )
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[node name="Sprite" type="Sprite" parent="Grass 1"]
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position = Vector2( 0, 700 )
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texture = ExtResource( 3 )
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offset = Vector2( 1024, 0 )
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region_enabled = true
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region_rect = Rect2( 0, 0, 2048, 400 )
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[node name="ColorRect" type="ColorRect" parent="Grass 1"]
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margin_top = 894.0
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margin_right = 1024.0
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margin_bottom = 1694.0
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rect_scale = Vector2( 2, 1 )
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color = Color( 0.137255, 0.74902, 0.462745, 1 )
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