add decorations

This commit is contained in:
Fusselkater 2022-07-18 03:56:03 +02:00
parent ff16362ab1
commit 321b9f3a85
7 changed files with 406 additions and 72 deletions

View file

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inkscape:window-x="0"
inkscape:window-y="0"
inkscape:window-maximized="1"
inkscape:current-layer="layer1">
<inkscape:grid
type="xygrid"
id="grid7845"
originx="1.4900001e-06"
originy="4.9600006e-06"
spacingx="21.166667"
spacingy="21.166667" />
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<defs
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inkscape:label="Ebene 1"
inkscape:groupmode="layer"
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Before

Width:  |  Height:  |  Size: 1.4 KiB

View file

@ -1,7 +1,8 @@
[gd_resource type="TileSet" load_steps=32 format=2] [gd_resource type="TileSet" load_steps=37 format=2]
[ext_resource path="res://common/tiles/assets/grass.svg" type="Texture" id=1] [ext_resource path="res://common/tiles/assets/grass.svg" type="Texture" id=1]
[ext_resource path="res://common/tiles/assets/liquid.svg" type="Texture" id=2] [ext_resource path="res://common/tiles/assets/liquid.svg" type="Texture" id=2]
[ext_resource path="res://common/tiles/assets/decorations.svg" type="Texture" id=3]
[sub_resource type="ConvexPolygonShape2D" id=1] [sub_resource type="ConvexPolygonShape2D" id=1]
points = PoolVector2Array( 0, 0, 70, 0, 70, 70, 0, 70 ) points = PoolVector2Array( 0, 0, 70, 0, 70, 70, 0, 70 )
@ -45,6 +46,18 @@ points = PoolVector2Array( 0, 0, 70, 0, 70, 70, 0, 70 )
[sub_resource type="ConvexPolygonShape2D" id=29] [sub_resource type="ConvexPolygonShape2D" id=29]
points = PoolVector2Array( 0, 0, 70, 0, 70, 70, 0, 70 ) points = PoolVector2Array( 0, 0, 70, 0, 70, 70, 0, 70 )
[sub_resource type="ConvexPolygonShape2D" id=30]
points = PoolVector2Array( 0, 0, 70, 0, 0, 70, 0, 70 )
[sub_resource type="ConvexPolygonShape2D" id=31]
points = PoolVector2Array( 0, 0, 70, 0, 70, 70, 0, 0 )
[sub_resource type="ConvexPolygonShape2D" id=32]
points = PoolVector2Array( 0, 0, 0, 0, 70, 70, 0, 70 )
[sub_resource type="ConvexPolygonShape2D" id=33]
points = PoolVector2Array( 0, 70, 70, 0, 70, 70, 0, 70 )
[sub_resource type="ConvexPolygonShape2D" id=8] [sub_resource type="ConvexPolygonShape2D" id=8]
points = PoolVector2Array( 0, 0, 70, 0, 70, 70, 0, 70 ) points = PoolVector2Array( 0, 0, 70, 0, 70, 70, 0, 70 )
@ -557,3 +570,157 @@ points = PoolVector2Array( 0, 70, 70, 0, 70, 70, 0, 70 )
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ] } ]
15/z_index = 0 15/z_index = 0
16/name = "Cave 1"
16/texture = ExtResource( 1 )
16/tex_offset = Vector2( 0, 0 )
16/modulate = Color( 1, 1, 1, 1 )
16/region = Rect2( 0, 480, 70, 70 )
16/tile_mode = 0
16/occluder_offset = Vector2( 0, 0 )
16/navigation_offset = Vector2( 0, 0 )
16/shape_offset = Vector2( 0, 0 )
16/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
16/shape = SubResource( 30 )
16/shape_one_way = false
16/shape_one_way_margin = 1.0
16/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 30 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
16/z_index = 0
17/name = "Cave 2"
17/texture = ExtResource( 1 )
17/tex_offset = Vector2( 0, 0 )
17/modulate = Color( 1, 1, 1, 1 )
17/region = Rect2( 80, 480, 70, 70 )
17/tile_mode = 0
17/occluder_offset = Vector2( 0, 0 )
17/navigation_offset = Vector2( 0, 0 )
17/shape_offset = Vector2( 0, 0 )
17/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
17/shape = SubResource( 31 )
17/shape_one_way = false
17/shape_one_way_margin = 1.0
17/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 31 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
17/z_index = 0
18/name = "Cave 3"
18/texture = ExtResource( 1 )
18/tex_offset = Vector2( 0, 0 )
18/modulate = Color( 1, 1, 1, 1 )
18/region = Rect2( 160, 480, 70, 70 )
18/tile_mode = 0
18/occluder_offset = Vector2( 0, 0 )
18/navigation_offset = Vector2( 0, 0 )
18/shape_offset = Vector2( 0, 0 )
18/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
18/shape = SubResource( 32 )
18/shape_one_way = false
18/shape_one_way_margin = 1.0
18/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 32 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
18/z_index = 0
19/name = "Cave 4"
19/texture = ExtResource( 1 )
19/tex_offset = Vector2( 0, 0 )
19/modulate = Color( 1, 1, 1, 1 )
19/region = Rect2( 240, 480, 70, 70 )
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19/occluder_offset = Vector2( 0, 0 )
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19/shape_offset = Vector2( 0, 0 )
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19/shape = SubResource( 33 )
19/shape_one_way = false
19/shape_one_way_margin = 1.0
19/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 33 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
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20/name = "Bush"
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20/modulate = Color( 1, 1, 1, 1 )
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20/occluder_offset = Vector2( 0, 0 )
20/navigation_offset = Vector2( 0, 0 )
20/shape_offset = Vector2( 0, 0 )
20/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
20/shape_one_way = false
20/shape_one_way_margin = 0.0
20/shapes = [ ]
20/z_index = 0
21/name = "Cactus"
21/texture = ExtResource( 3 )
21/tex_offset = Vector2( 0, 0 )
21/modulate = Color( 1, 1, 1, 1 )
21/region = Rect2( 80, 0, 70, 70 )
21/tile_mode = 0
21/occluder_offset = Vector2( 0, 0 )
21/navigation_offset = Vector2( 0, 0 )
21/shape_offset = Vector2( 0, 0 )
21/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
21/shape_one_way = false
21/shape_one_way_margin = 0.0
21/shapes = [ ]
21/z_index = 0
22/name = "Plant"
22/texture = ExtResource( 3 )
22/tex_offset = Vector2( 0, 0 )
22/modulate = Color( 1, 1, 1, 1 )
22/region = Rect2( 160, 0, 70, 70 )
22/tile_mode = 0
22/occluder_offset = Vector2( 0, 0 )
22/navigation_offset = Vector2( 0, 0 )
22/shape_offset = Vector2( 0, 0 )
22/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
22/shape_one_way = false
22/shape_one_way_margin = 0.0
22/shapes = [ ]
22/z_index = 0
23/name = "Fly Amantia"
23/texture = ExtResource( 3 )
23/tex_offset = Vector2( 0, 0 )
23/modulate = Color( 1, 1, 1, 1 )
23/region = Rect2( 240, 0, 70, 70 )
23/tile_mode = 0
23/occluder_offset = Vector2( 0, 0 )
23/navigation_offset = Vector2( 0, 0 )
23/shape_offset = Vector2( 0, 0 )
23/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
23/shape_one_way = false
23/shape_one_way_margin = 0.0
23/shapes = [ ]
23/z_index = 0
24/name = "Mushroom"
24/texture = ExtResource( 3 )
24/tex_offset = Vector2( 0, 0 )
24/modulate = Color( 1, 1, 1, 1 )
24/region = Rect2( 0, 80, 70, 70 )
24/tile_mode = 0
24/occluder_offset = Vector2( 0, 0 )
24/navigation_offset = Vector2( 0, 0 )
24/shape_offset = Vector2( 0, 0 )
24/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
24/shape_one_way = false
24/shape_one_way_margin = 0.0
24/shapes = [ ]
24/z_index = 0

View file

@ -20,7 +20,6 @@ script = ExtResource( 11 )
[node name="Sprite" type="AnimatedSprite" parent="."] [node name="Sprite" type="AnimatedSprite" parent="."]
frames = ExtResource( 1 ) frames = ExtResource( 1 )
animation = "idle" animation = "idle"
frame = 6
playing = true playing = true
__meta__ = { __meta__ = {
"_edit_lock_": true "_edit_lock_": true

View file

@ -13,22 +13,22 @@
script = ExtResource( 2 ) script = ExtResource( 2 )
bgm_path = "res://scenes/levels/01/assets/bgm.ogg" bgm_path = "res://scenes/levels/01/assets/bgm.ogg"
[node name="Player" parent="." instance=ExtResource( 7 )]
position = Vector2( 105, 910 )
scale = Vector2( 0.2, 0.2 )
background_scene = ExtResource( 1 )
[node name="monster_01" parent="." instance=ExtResource( 6 )]
position = Vector2( 1015, 945 )
reverse_direction = true
[node name="TileMap" type="TileMap" parent="."] [node name="TileMap" type="TileMap" parent="."]
tile_set = ExtResource( 4 ) tile_set = ExtResource( 4 )
cell_size = Vector2( 70, 70 ) cell_size = Vector2( 70, 70 )
collision_layer = 4 collision_layer = 4
collision_mask = 0 collision_mask = 0
format = 1 format = 1
tile_data = PoolIntArray( 524305, 1, 0, 524306, 1, 1, 524307, 1, 1, 524308, 1, 1, 524309, 1, 2, 589835, 1, 0, 589836, 1, 1, 589837, 1, 1, 589838, 1, 2, 786449, 0, 1, 786450, 0, 2, 786451, 0, 3, 786459, 1, 0, 786460, 4, 0, 786461, 4, 0, 786462, 4, 0, 786463, 4, 0, 786464, 7, 0, 851990, 9, 0, 851991, 4, 0, 851992, 15, 0, 851996, 5, 0, 851997, 5, 0, 851998, 5, 0, 851999, 5, 0, 852000, 8, 0, 852001, 7, 0, 983039, 4, 0, 917504, 4, 0, 917505, 4, 0, 917506, 4, 0, 917507, 4, 0, 917508, 4, 0, 917509, 4, 0, 917510, 4, 0, 917511, 4, 0, 917512, 4, 0, 917513, 4, 0, 917514, 4, 0, 917515, 4, 0, 917516, 4, 0, 917517, 4, 0, 917518, 4, 0, 917519, 7, 0, 917525, 9, 0, 917526, 10, 0, 917527, 5, 0, 917528, 5, 0, 917529, 11, 0, 917530, 11, 0, 917531, 11, 0, 917532, 5, 0, 917533, 4, 0, 917534, 4, 0, 917535, 4, 0, 917536, 5, 0, 917537, 8, 0, 917538, 7, 0, 1048575, 5, 0, 983040, 5, 0, 983041, 5, 0, 983042, 5, 0, 983043, 5, 0, 983044, 5, 0, 983045, 5, 0, 983046, 5, 0, 983047, 5, 0, 983048, 5, 0, 983049, 5, 0, 983050, 5, 0, 983051, 5, 0, 983052, 5, 0, 983053, 5, 0, 983054, 5, 0, 983055, 8, 0, 983056, 4, 0, 983057, 4, 0, 983058, 4, 0, 983059, 4, 0, 983060, 4, 0, 983061, 10, 0, 983062, 5, 0, 983063, 5, 0, 983064, 5, 0, 983065, 12, 0, 983066, 12, 0, 983067, 12, 0, 983068, 5, 0, 983069, 5, 0, 983070, 5, 0, 983071, 5, 0, 983072, 5, 0, 983073, 5, 0, 983074, 8, 0, 983075, 4, 0, 983076, 4, 0, 983077, 4, 0, 983078, 4, 0, 983079, 4, 0, 983080, 4, 0, 983081, 4, 0 ) tile_data = PoolIntArray( 524305, 1, 0, 524306, 1, 1, 524307, 1, 1, 524308, 1, 1, 524309, 1, 2, 589835, 1, 0, 589836, 1, 1, 589837, 1, 1, 589838, 1, 2, 720925, 23, 0, 720926, 22, 0, 786449, 0, 1, 786450, 0, 2, 786451, 0, 3, 786456, 22, 0, 786459, 1, 0, 786460, 4, 0, 786461, 4, 0, 786462, 4, 0, 786463, 4, 0, 786464, 7, 0, 851971, 20, 0, 851973, 23, 0, 851975, 22, 0, 851977, 24, 0, 851979, 20, 0, 851981, 22, 0, 851990, 9, 0, 851991, 4, 0, 851992, 15, 0, 851996, 5, 0, 851997, 5, 0, 851998, 5, 0, 851999, 5, 0, 852000, 8, 0, 852001, 7, 0, 983039, 4, 0, 917504, 4, 0, 917505, 4, 0, 917506, 4, 0, 917507, 4, 0, 917508, 4, 0, 917509, 4, 0, 917510, 4, 0, 917511, 4, 0, 917512, 4, 0, 917513, 4, 0, 917514, 4, 0, 917515, 4, 0, 917516, 4, 0, 917517, 4, 0, 917518, 4, 0, 917519, 7, 0, 917521, 23, 0, 917523, 20, 0, 917525, 9, 0, 917526, 10, 0, 917527, 5, 0, 917528, 5, 0, 917529, 11, 0, 917530, 11, 0, 917531, 11, 0, 917532, 5, 0, 917533, 5, 0, 917534, 5, 0, 917535, 5, 0, 917536, 5, 0, 917537, 8, 0, 917538, 7, 0, 917540, 22, 0, 917542, 20, 0, 1048575, 5, 0, 983040, 5, 0, 983041, 5, 0, 983042, 5, 0, 983043, 5, 0, 983044, 5, 0, 983045, 5, 0, 983046, 5, 0, 983047, 5, 0, 983048, 5, 0, 983049, 5, 0, 983050, 5, 0, 983051, 5, 0, 983052, 5, 0, 983053, 5, 0, 983054, 5, 0, 983055, 8, 0, 983056, 4, 0, 983057, 4, 0, 983058, 4, 0, 983059, 4, 0, 983060, 4, 0, 983061, 10, 0, 983062, 5, 0, 983063, 5, 0, 983064, 5, 0, 983065, 12, 0, 983066, 12, 0, 983067, 12, 0, 983068, 5, 0, 983069, 5, 0, 983070, 5, 0, 983071, 5, 0, 983072, 5, 0, 983073, 5, 0, 983074, 8, 0, 983075, 4, 0, 983076, 4, 0, 983077, 4, 0, 983078, 4, 0, 983079, 4, 0, 983080, 4, 0, 983081, 4, 0 )
[node name="monster_01" parent="." instance=ExtResource( 6 )]
position = Vector2( 1015, 945 )
reverse_direction = true
[node name="Player" parent="." instance=ExtResource( 7 )]
position = Vector2( 105, 910 )
scale = Vector2( 0.2, 0.2 )
background_scene = ExtResource( 1 )
[node name="Coin" parent="." instance=ExtResource( 5 )] [node name="Coin" parent="." instance=ExtResource( 5 )]
position = Vector2( 315, 700 ) position = Vector2( 315, 700 )