Flopsy/scenes/levels/01/level_01.tscn

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[gd_scene load_steps=14 format=2]
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[ext_resource path="res://scenes/levels/01/background_01.tscn" type="PackedScene" id=1]
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[ext_resource path="res://common/tiles/grasland.tres" type="TileSet" id=4]
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[ext_resource path="res://objects/coin/coin.tscn" type="PackedScene" id=5]
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[ext_resource path="res://objects/characters/player/player.tscn" type="PackedScene" id=7]
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[ext_resource path="res://objects/lift/lift.tscn" type="PackedScene" id=8]
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[ext_resource path="res://objects/key/key.tscn" type="PackedScene" id=9]
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colors = PoolColorArray( 0.0431373, 0.0431373, 0.0431373, 0, 0, 0, 0, 1 )
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gradient = SubResource( 3 )
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width = 500
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[node name="Level 01" type="Node2D"]
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bgm_path = "res://scenes/levels/01/assets/bgm.ogg"
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camera_limit_right = 6195
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texture = SubResource( 2 )
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[node name="Door" parent="." instance=ExtResource( 10 )]
position = Vector2( 5355, 945 )
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[node name="monster_01" parent="." instance=ExtResource( 6 )]
position = Vector2( 1015, 945 )
reverse_direction = true
[node name="Player" parent="." instance=ExtResource( 7 )]
position = Vector2( 105, 910 )
scale = Vector2( 0.2, 0.2 )
background_scene = ExtResource( 1 )
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[node name="Coin" parent="." instance=ExtResource( 5 )]
position = Vector2( 315, 700 )
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position = Vector2( 420, 700 )
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position = Vector2( 1295, 420 )
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position = Vector2( 1435, 420 )
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margin_left = 3815.0
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margin_bottom = 685.0
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[node name="Coin6" parent="." instance=ExtResource( 5 )]
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position = Vector2( 3185, 385 )
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[node name="Coin7" parent="." instance=ExtResource( 5 )]
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position = Vector2( 3290, 385 )
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[node name="Coin8" parent="." instance=ExtResource( 5 )]
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position = Vector2( 3360, 245 )
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type = 1
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[node name="Coin9" parent="." instance=ExtResource( 5 )]
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position = Vector2( 3430, 385 )
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[node name="Coin10" parent="." instance=ExtResource( 5 )]
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position = Vector2( 3535, 385 )
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[node name="monster_02" parent="." instance=ExtResource( 6 )]
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position = Vector2( 3360, 525 )
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[node name="Flake" parent="." instance=ExtResource( 3 )]
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position = Vector2( 6090, -700 )
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scale = Vector2( 0.2, 0.2 )
reverse_direction = true
flake_scene = "res://scenes/levels/01/interlude_01.tscn"
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[node name="Coin11" parent="." instance=ExtResource( 5 )]
position = Vector2( 3255, 910 )
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position = Vector2( 3465, 910 )
[node name="Coin13" parent="." instance=ExtResource( 5 )]
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position = Vector2( 2170, -630 )
type = 2
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position = Vector2( 4655, 0 )
[node name="Coin15" parent="." instance=ExtResource( 5 )]
position = Vector2( 4410, 945 )
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position = Vector2( 875, -525 )
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position = Vector2( 5145, -385 )
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type = 2
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[node name="CollidingMountain4" parent="." instance=ExtResource( 11 )]
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position = Vector2( 280, -210 )