add keys and health

This commit is contained in:
Fusselkater 2022-07-18 17:00:53 +02:00
parent c20da225e6
commit c159e20937
16 changed files with 565 additions and 205 deletions

View File

@ -8,3 +8,4 @@ var keys = {
}
var coins = 0
var health = 100

View File

@ -92,7 +92,7 @@ func _physics_process(delta):
elif player_state in ["idle", "run", "jump", "jump_end", "fall_end", "striked_end"]:
move_stop()
if is_on_floor():
if is_on_floor() and not player_state in ["striked", "striked_start"]:
snap = SNAP
_end_animation()
@ -148,7 +148,10 @@ func monster_hit(direction : int, damage: int):
if not invincible_hit:
invincible_hit = true
_set_player_state("striked_start")
velocity.y = -STRIKED_HEIGHT
health -= damage
GlobalState.health = health
snap = Vector2.ZERO
velocity.y = -300
velocity.x = direction * 5
yield(get_tree().create_timer(1.0), "timeout")
invincible_hit = false

View File

@ -21,7 +21,7 @@ script = ExtResource( 11 )
[node name="Sprite" type="AnimatedSprite" parent="."]
frames = ExtResource( 1 )
animation = "idle"
frame = 5
frame = 1
playing = true
__meta__ = {
"_edit_lock_": true

View File

@ -142,4 +142,4 @@ anims/fade = SubResource( 1 )
[node name="TypeSound" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 7 )
volume_db = -14.0
volume_db = -22.0

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@ -9,6 +9,12 @@ func _ready():
func _process(delta):
$HUD_Items/ScoreLabel.text = str(GlobalState.coins)
$HUD_Items/PlayerItems/Key_Yellow.visible = GlobalState.keys['yellow']
$HUD_Items/PlayerItems/Key_Green.visible = GlobalState.keys['green']
$HUD_Items/PlayerItems/Key_Red.visible = GlobalState.keys['red']
$HUD_Items/PlayerItems/Key_Blue.visible = GlobalState.keys['blue']
$HUD_Items/PlayerItems/health99.visible = GlobalState.health > 66
$HUD_Items/PlayerItems/health66.visible = GlobalState.health > 33
$HUD_Items/PlayerItems/health33.visible = GlobalState.health > 0
func set_font_color(color: Color):
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texture = ExtResource( 8 )
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texture = ExtResource( 7 )
[node name="SceneTransition" type="ColorRect" parent="."]
modulate = Color( 1, 1, 1, 0 )
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points = PoolVector2Array( 0, 0, 70, 0, 70, 105, 0, 105 )
[sub_resource type="ConvexPolygonShape2D" id=13]
points = PoolVector2Array( 0, 0, 70, 0, 70, 105, 0, 105 )
[sub_resource type="ConvexPolygonShape2D" id=14]
points = PoolVector2Array( 0, 0, 70, 0, 70, 105, 0, 105 )
[sub_resource type="TileSet" id=15]
0/name = "Grass"
0/texture = ExtResource( 4 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 210, 280, 105 )
0/tile_mode = 1
0/autotile/bitmask_mode = 1
0/autotile/bitmask_flags = [ Vector2( 0, 0 ), 16, Vector2( 1, 0 ), 48, Vector2( 2, 0 ), 56, Vector2( 3, 0 ), 24 ]
0/autotile/icon_coordinate = Vector2( 0, 0 )
0/autotile/tile_size = Vector2( 70, 105 )
0/autotile/spacing = 0
0/autotile/occluder_map = [ ]
0/autotile/navpoly_map = [ ]
0/autotile/priority_map = [ ]
0/autotile/z_index_map = [ ]
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape = SubResource( 1 )
0/shape_one_way = false
0/shape_one_way_margin = 1.0
0/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 2 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 3 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 3, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 4 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 3, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 5 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
0/z_index = 0
1/name = "Grass_Bridge"
1/texture = ExtResource( 4 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 280, 210, 280, 105 )
1/tile_mode = 1
1/autotile/bitmask_mode = 1
1/autotile/bitmask_flags = [ Vector2( 0, 0 ), 16, Vector2( 1, 0 ), 48, Vector2( 2, 0 ), 56, Vector2( 3, 0 ), 24 ]
1/autotile/icon_coordinate = Vector2( 0, 0 )
1/autotile/tile_size = Vector2( 70, 105 )
1/autotile/spacing = 0
1/autotile/occluder_map = [ ]
1/autotile/navpoly_map = [ ]
1/autotile/priority_map = [ ]
1/autotile/z_index_map = [ ]
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape = SubResource( 7 )
1/shape_one_way = false
1/shape_one_way_margin = 1.0
1/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 7 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 8 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 9 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 3, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 10 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
1/z_index = 0
2/name = "Wood"
2/texture = ExtResource( 4 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 0, 0, 280, 105 )
2/tile_mode = 1
2/autotile/bitmask_mode = 1
2/autotile/bitmask_flags = [ Vector2( 0, 0 ), 16, Vector2( 1, 0 ), 48, Vector2( 2, 0 ), 56, Vector2( 3, 0 ), 24 ]
2/autotile/icon_coordinate = Vector2( 0, 0 )
2/autotile/tile_size = Vector2( 70, 105 )
2/autotile/spacing = 0
2/autotile/occluder_map = [ ]
2/autotile/navpoly_map = [ ]
2/autotile/priority_map = [ ]
2/autotile/z_index_map = [ ]
2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 )
2/shape_offset = Vector2( 0, 0 )
2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
2/shape = SubResource( 11 )
2/shape_one_way = false
2/shape_one_way_margin = 1.0
2/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 11 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 1, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 12 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 2, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 13 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 3, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 14 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
2/z_index = 0
[sub_resource type="Animation" id=16]
resource_name = "move_out"
tracks/0/type = "value"
@ -236,13 +45,13 @@ margin_bottom = 140.0
texture = ExtResource( 3 )
expand = true
[node name="Tiles" type="TileMap" parent="CanvasLayer"]
tile_set = SubResource( 15 )
[node name="TileMap" type="TileMap" parent="CanvasLayer"]
tile_set = ExtResource( 4 )
cell_size = Vector2( 70, 70 )
collision_layer = 4
collision_mask = 0
format = 1
tile_data = PoolIntArray( -65485, 2, 1, -65484, 2, 2, -65483, 2, 2, -65482, 2, 2, -65481, 2, 3, 131114, 2, 1, 131115, 2, 2, 131116, 2, 2, 131117, 2, 2, 131118, 2, 2, 131119, 2, 2, 131120, 2, 3, 917503, 0, 1, 851968, 0, 2, 851969, 0, 2, 851970, 0, 2, 851971, 0, 2, 851972, 0, 2, 851973, 0, 2, 851974, 0, 2, 851975, 0, 2, 851976, 0, 2, 851977, 0, 2, 851978, 0, 2, 851979, 0, 2, 851980, 0, 2, 851981, 0, 2, 851982, 0, 2, 851983, 0, 2, 851984, 0, 2, 851985, 0, 2, 851986, 0, 2, 851987, 0, 2, 851988, 0, 2, 851989, 0, 2, 851990, 0, 2, 851991, 0, 2, 851992, 0, 2, 851993, 0, 2, 851994, 0, 2, 851995, 0, 2, 851996, 0, 3 )
tile_data = PoolIntArray( 917502, 4, 0, 917503, 4, 0, 851968, 4, 0, 851969, 4, 0, 851970, 4, 0, 851971, 4, 0, 851972, 4, 0, 851973, 4, 0, 851974, 4, 0, 851975, 4, 0, 851976, 4, 0, 851977, 4, 0, 851978, 4, 0, 851979, 4, 0, 851980, 4, 0, 851981, 4, 0, 851982, 4, 0, 851983, 4, 0, 851984, 4, 0, 851985, 4, 0, 851986, 4, 0, 851987, 4, 0, 851988, 4, 0, 851989, 4, 0, 851990, 4, 0, 851991, 4, 0, 851992, 4, 0, 851993, 4, 0, 851994, 4, 0, 851995, 4, 0, 851996, 4, 0, 851997, 4, 0, 983038, 5, 0, 983039, 5, 0, 917504, 5, 0, 917505, 5, 0, 917506, 5, 0, 917507, 5, 0, 917508, 5, 0, 917509, 5, 0, 917510, 5, 0, 917511, 5, 0, 917512, 5, 0, 917513, 5, 0, 917514, 5, 0, 917515, 5, 0, 917516, 5, 0, 917517, 5, 0, 917518, 5, 0, 917519, 5, 0, 917520, 5, 0, 917521, 5, 0, 917522, 5, 0, 917523, 5, 0, 917524, 5, 0, 917525, 5, 0, 917526, 5, 0, 917527, 5, 0, 917528, 5, 0, 917529, 5, 0, 917530, 5, 0, 917531, 5, 0, 917532, 5, 0, 917533, 5, 0 )
[node name="Flake" parent="CanvasLayer" instance=ExtResource( 5 )]
position = Vector2( 1691, 686 )

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