2022-07-17 14:24:15 +02:00
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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[application]
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config/name="Flopsy the Dog"
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run/main_scene="res://scenes/main.tscn"
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2022-07-17 17:08:39 +02:00
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config/icon="res://common/player_head.png"
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2022-07-17 14:24:15 +02:00
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2022-07-18 12:58:38 +02:00
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[autoload]
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GlobalState="*res://common/global_state.gd"
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2022-07-17 14:24:15 +02:00
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[display]
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window/size/width=1920
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window/size/height=1080
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window/stretch/mode="2d"
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window/stretch/aspect="keep"
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[input]
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move_left={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777231,"unicode":0,"echo":false,"script":null)
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]
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}
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move_right={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777233,"unicode":0,"echo":false,"script":null)
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]
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}
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jump={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":32,"unicode":0,"echo":false,"script":null)
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]
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}
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[layer_names]
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2d_physics/layer_1="player"
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2d_physics/layer_2="enemies"
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2d_physics/layer_3="world"
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2d_physics/layer_4="items"
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[rendering]
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2d/snapping/use_gpu_pixel_snap=true
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environment/default_clear_color=Color( 0.0196078, 0.180392, 0.247059, 1 )
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environment/default_environment="res://default_env.tres"
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