23 lines
598 B
GDScript3
23 lines
598 B
GDScript3
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extends CanvasLayer
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export var font_color : Color = Color(0, 0, 0)
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# Called when the node enters the scene tree for the first time.
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func _ready():
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$HUD_Items/ScoreLabel.add_color_override("font_color", font_color)
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func set_score(value):
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$HUD_Items/ScoreLabel.text = str(value)
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func scene_fadeout():
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$SceneTransition/Animation.play_backwards("Fade")
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yield($SceneTransition/Animation, "animation_finished")
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func hud_visible(value: bool):
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$HUD_Items.visible = value
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func scene_fadein():
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$SceneTransition/Animation.play("Fade")
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yield($SceneTransition/Animation, "animation_finished")
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