extends CanvasLayer export var font_color : Color = Color(0, 0, 0) # Called when the node enters the scene tree for the first time. func _ready(): $HUD_Items/ScoreLabel.add_color_override("font_color", font_color) func set_score(value): $HUD_Items/ScoreLabel.text = str(value) func scene_fadeout(): $SceneTransition/Animation.play_backwards("Fade") yield($SceneTransition/Animation, "animation_finished") func hud_visible(value: bool): $HUD_Items.visible = value func scene_fadein(): $SceneTransition/Animation.play("Fade") yield($SceneTransition/Animation, "animation_finished")