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mcl_explosions
This mod provide helper functions to create explosions.
mcl_explosions.explode(pos, strength, info, puncher)
- pos: position, initial position of the explosion
- strenght: number, radius of the explosion
- info: table, explosion informations:
- drop_chance: number, if specified becomes the drop chance of all nodes in the explosion (default: 1.0 / strength)
- max_blast_resistance: int, if specified the explosion will treat all non-indestructible nodes as having a blast resistance of no more than this value
- sound: bool, if true, the explosion will play a sound (default: true)
- particles: bool, if true, the explosion will create particles (default: true)
- fire: bool, if true, 1/3 nodes become fire (default: false)
- griefing: bool, if true, the explosion will destroy nodes (default: true)
- grief_protected: bool, if true, the explosion will also destroy nodes which have been protected (default: false)
- puncher: (optional) entity, will be used as source for damage done by the explosion