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118 lines
2.6 KiB
Lua
118 lines
2.6 KiB
Lua
mcl_cocoas = {}
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-- place cocoa
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function mcl_cocoas.place_cocoa(itemstack, placer, pointed_thing, plantname)
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local pt = pointed_thing
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-- check if pointing at a node
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if not pt or pt.type ~= "node" then
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return
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end
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local under = minetest.get_node(pt.under)
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-- return if any of the nodes are not registered
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if not minetest.registered_nodes[under.name] then
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return
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end
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-- am I right-clicking on something that has a custom on_place set?
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-- thanks to Krock for helping with this issue :)
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local def = minetest.registered_nodes[under.name]
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if def and def.on_rightclick then
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return def.on_rightclick(pt.under, under, placer, itemstack)
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end
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-- check if pointing at jungletree
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if under.name ~= "mcl_core:jungletree"
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or minetest.get_node(pt.above).name ~= "air" then
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return
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end
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-- add the node and remove 1 item from the itemstack
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minetest.set_node(pt.above, {name = plantname})
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minetest.sound_play("default_place_node", {pos = pt.above, gain = 1.0})
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end
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-- Note: cocoa beans are implemented as mcl_dye:brown
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-- Cocoa definition
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local crop_def = {
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drawtype = "plantlike",
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tiles = {"mcl_cocoas_cocoa_stage_0.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = true,
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drop = "mcl_dye:brown",
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
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},
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groups = {
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choppy=3, not_in_creative_inventory=1, dig_by_water = 1,
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},
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sounds = mcl_sounds.node_sound_wood_defaults()
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}
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-- stage 1
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minetest.register_node("mcl_cocoas:cocoa_1", table.copy(crop_def))
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-- stage2
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crop_def.tiles = {"mcl_cocoas_cocoa_stage_1.png"}
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minetest.register_node("mcl_cocoas:cocoa_2", table.copy(crop_def))
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-- stage 3 (final)
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crop_def.tiles = {"mcl_cocoas_cocoa_stage_2.png"}
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crop_def.drop = "mcl_dye:brown 3",
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minetest.register_node("mcl_cocoas:cocoa_3", table.copy(crop_def))
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-- Add random cocoa pods to jungle trees
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minetest.register_on_generated(function(minp, maxp)
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if maxp.y < 0 then
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return
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end
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local pos, dir
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local cocoa = minetest.find_nodes_in_area(minp, maxp, "mcl_core:jungletree")
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for n = 1, #cocoa do
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pos = cocoa[n]
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if minetest.find_node_near(pos, 1, {"mcl_core:jungleleaves"}) then
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dir = math.random(1, 80)
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if dir == 1 then
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pos.x = pos.x + 1
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elseif dir == 2 then
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pos.x = pos.x - 1
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elseif dir == 3 then
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pos.z = pos.z + 1
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elseif dir == 4 then
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pos.z = pos.z -1
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end
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if dir < 5
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and minetest.get_node(pos).name == "air"
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and minetest.get_node_light(pos) > 12 then
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minetest.swap_node(pos, {
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name = "mcl_cocoas:cocoa_" .. tostring(math.random(1, 3))
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})
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end
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end
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end
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end)
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