mcl_cocoas = {} -- place cocoa function mcl_cocoas.place_cocoa(itemstack, placer, pointed_thing, plantname) local pt = pointed_thing -- check if pointing at a node if not pt or pt.type ~= "node" then return end local under = minetest.get_node(pt.under) -- return if any of the nodes are not registered if not minetest.registered_nodes[under.name] then return end -- am I right-clicking on something that has a custom on_place set? -- thanks to Krock for helping with this issue :) local def = minetest.registered_nodes[under.name] if def and def.on_rightclick then return def.on_rightclick(pt.under, under, placer, itemstack) end -- check if pointing at jungletree if under.name ~= "mcl_core:jungletree" or minetest.get_node(pt.above).name ~= "air" then return end -- add the node and remove 1 item from the itemstack minetest.set_node(pt.above, {name = plantname}) minetest.sound_play("default_place_node", {pos = pt.above, gain = 1.0}) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack end -- Note: cocoa beans are implemented as mcl_dye:brown -- Cocoa definition local crop_def = { drawtype = "plantlike", tiles = {"mcl_cocoas_cocoa_stage_0.png"}, paramtype = "light", paramtype2 = "facedir", walkable = true, drop = "mcl_dye:brown", selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} }, groups = { choppy=3, not_in_creative_inventory=1, dig_by_water = 1, }, sounds = mcl_sounds.node_sound_wood_defaults() } -- stage 1 minetest.register_node("mcl_cocoas:cocoa_1", table.copy(crop_def)) -- stage2 crop_def.tiles = {"mcl_cocoas_cocoa_stage_1.png"} minetest.register_node("mcl_cocoas:cocoa_2", table.copy(crop_def)) -- stage 3 (final) crop_def.tiles = {"mcl_cocoas_cocoa_stage_2.png"} crop_def.drop = "mcl_dye:brown 3", minetest.register_node("mcl_cocoas:cocoa_3", table.copy(crop_def)) -- Add random cocoa pods to jungle trees minetest.register_on_generated(function(minp, maxp) if maxp.y < 0 then return end local pos, dir local cocoa = minetest.find_nodes_in_area(minp, maxp, "mcl_core:jungletree") for n = 1, #cocoa do pos = cocoa[n] if minetest.find_node_near(pos, 1, {"mcl_core:jungleleaves"}) then dir = math.random(1, 80) if dir == 1 then pos.x = pos.x + 1 elseif dir == 2 then pos.x = pos.x - 1 elseif dir == 3 then pos.z = pos.z + 1 elseif dir == 4 then pos.z = pos.z -1 end if dir < 5 and minetest.get_node(pos).name == "air" and minetest.get_node_light(pos) > 12 then minetest.swap_node(pos, { name = "mcl_cocoas:cocoa_" .. tostring(math.random(1, 3)) }) end end end end)