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35 lines
1.1 KiB
Markdown
35 lines
1.1 KiB
Markdown
# mcl_throwing
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## mcl_throwing.throw(throw_item, pos, dir, velocity, thrower)
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Throw a throwable item.
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* throw_item: itemstring of the throwable item
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* pos: initial position of the entity
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* dir: direction where the throwable item will be thrown
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* velocity: (optional) will overide the default velocity value (can be nil)
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* thrower: (optional) player/entity who throw the object (can be nil)
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## mcl_throwing.register_throwable_object(name, entity, velocity)
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Register a throwable item.
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* name: itemname of the throwable object
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* entity: entity thrown
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* velocity: initial velocity of the entity
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## mcl_throwing.dispense_function(stack, dispenserpos, droppos, dropnode, dropdir)
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Throw throwable item from dispencer.
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Shouldn't be called directly.
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Must be used in item definition:
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`_on_dispense = mcl_throwing.dispense_function,`
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## mcl_throwing.get_player_throw_function(entity_name, velocity)
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Return a function who handle item throwing (to be used in item definition)
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Handle creative mode, and throw params.
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* entity_name: the name of the entity to throw
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* velocity: (optional) velocity overide (can be nil)
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