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439 lines
19 KiB
Markdown
439 lines
19 KiB
Markdown
# Contributing to VoxeLibre
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So you want to contribute to VoxeLibre?
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Wow, thank you! :-)
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VoxeLibre is maintained by AncientMariner and Herowl. If you have any
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problems or questions, contact us on Discord/Matrix (See Links section below).
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You can help with VoxeLibre's development in many different ways,
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whether you're a programmer or not.
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## VoxeLibre's development target is to...
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- Create a stable, peformant, moddable, free/libre game inspired by Minecraft
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using the Minetest engine, usable in both singleplayer and multiplayer.
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- Currently, a lot of features are already implemented.
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Polishing existing features is always welcome.
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## Links
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* [Mesehub](https://git.minetest.land/VoxeLibre/VoxeLibre)
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* [Discord](https://discord.gg/xE4z8EEpDC)
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* [YouTube](https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A)
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* [Matrix](https://app.element.io/#/room/#voxelibre:matrix.org)
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* [Reddit](https://www.reddit.com/r/VoxeLibre/)
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* [Minetest forums](https://forum.minetest.net/viewtopic.php?f=50&t=16407)
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* [ContentDB](https://content.minetest.net/packages/wuzzy/mineclone2/)
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* [OpenCollective](https://opencollective.com/mineclone2)
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## Using git
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VoxeLibre is developed using the version control system
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[git](https://git-scm.com/). If you want to contribute code to the
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project, it is **highly recommended** that you learn the git basics.
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For non-programmers and people who do not plan to contribute code to
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VoxeLibre, git is not required. However, git is a tool that will be
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referenced frequently because of its usefulness. As such, it is valuable
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in learning how git works and its terminology. It can also help you
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keeping your game updated, and easily test pull requests.
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Look at our wiki for some concrete guides:
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https://git.minetest.land/VoxeLibre/VoxeLibre/wiki/
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## How you can help as a non-programmer
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As someone who does not know how to write programs in Lua or does not
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know how to use the Minetest API, you can still help us out a lot. For
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example, by opening an issue in the
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[Issue tracker](https://git.minetest.land/VoxeLibre/VoxeLibre/issues),
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you can report a bug or request a feature.
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### Rules about both bugs and feature requests
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* Stay polite towards the developers and anyone else involved in the
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discussion.
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* Choose a descriptive title (e.g. not just "crash", "bug" or "question"
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).
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* Always check the currently opened issues before creating a new one.
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Try not to report bugs that have already been reported or request features
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that already have been requested. This can often be ambiguous though.
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If in doubt open an issue!
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* If you know about Minetest's inner workings, please think about
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whether the bug / the feature that you are reporting / requesting is
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actually an issue with Minetest itself, and if it is, head to the
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[Minetest issue tracker](https://github.com/minetest/minetest/issues)
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instead.
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* If you need any help regarding creating a Mesehub account or opening
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an issue, feel free to ask on the Discord or Matrix space.
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The link to the mesehub registration page is: https://git.minetest.land/user/sign_up
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(It appears to sometimes get lost on the page itsself)
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### Reporting bugs
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* A bug is an unintended behavior or, in the worst case, a crash.
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However, it is not a bug if you believe something is missing in the
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game. In this case, please read "Requesting features"
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* If you report a crash, always include the error message. If you play
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in singleplayer, post a screenshot of the message that Minetest showed
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when the crash happened (or copy the message into your issue). If you
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are a server admin, you can find error messages in the log file of the
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server.
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* Tell us which VoxeLibre and Minetest versions you are using (from Minetest 5.7 type /ver, for previous versions, check the game.conf or README.md file).
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* Tell us how to reproduce the problem: What you were doing to trigger
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the bug, e.g. before the crash happened or what causes the faulty
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behavior.
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### Requesting features
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* Ensure the requested feature fulfills our development targets and
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goals.
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* Begging or excessive attention seeking does not help us in the
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slightest, and may very well disrupt VoxeLibre development. It's better
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to put that energy into helping or researching the feature in question.
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After all, we're just volunteers working on our spare time.
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* Ensure the requested feature has not been implemented in VoxeLibre
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latest or development versions.
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### Testing code
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If you want to help us with speeding up VoxeLibre development and
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making the game more stable, a great way to do that is by testing out
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new features from contributors. For most new things that get into the
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game, a pull request is created. A pull request is essentially a
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programmer saying "Look, I modified the game, please apply my changes
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to the upstream version of the game". However, every programmer makes
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mistakes sometimes, some of which are hard to spot. You can help by
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downloading this modified version of the game and trying it out - then
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tell us if the code works as expected without any issues. Ideally, you
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would report issues will pull requests similar to when you were
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reporting bugs that are the mainline (See Reporting bugs section). You
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can find currently open pull requests here:
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<https://git.minetest.land/VoxeLibre/VoxeLibre/pulls>. Note that pull
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requests that start with a `WIP:` are not done yet and therefore could
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still undergo substantial change. Testing these is still helpful however
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because that is the reason developers put them up as WIP so other people
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can have a look at the PR. The wiki has an article with instructions
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on how to test Pull Requests:
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<https://git.minetest.land/VoxeLibre/VoxeLibre/wiki/Testing-Pull-Requests>.
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### Contributing assets
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Due to license problems, VoxeLibre cannot use Minecraft's assets,
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therefore we are always looking for asset contributions.
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To contribute assets, it can be useful to learn git basics and read
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the section for Programmers of this document, however this is not required.
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It's also a good idea to join the Discord server and/or Matrix space.
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#### Textures
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For textures we prefer original art, but in the absence of that will accept
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Pixel Perfection texture pack contributions. Be warned many of the newer
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textures in it are copies or slight modifications of the original MC textures
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so great caution needs to be taken when using any textures coming from
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Minecraft texture packs.
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If you want to make such contributions, join our Discord server. Demands
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for textures will be communicated there.
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#### Sounds
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VoxeLibre currently does not have a consistent way to handle sounds.
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The sounds in the game come from different sources, like the SnowZone
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resource pack or minetest_game. Unfortunately, VoxeLibre does not play
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a sound in every situation you would get one in Minecraft. Any help with
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sounds is greatly appreciated, however if you add new sounds you should
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probably work together with a programmer, to write the code to actually
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play these sounds in game. All sounds should be released under an open
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source license with clear information on the source, licencing and any
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changes made by the contributor. Use the README files in the mod to
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communicate this information.
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#### 3D Models
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Many of the 3D Models in VoxeLibre come from
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[22i's repository](https://github.com/22i/minecraft-voxel-blender-models).
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Similar to the textures, we need people that can make 3D Models with
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Blender on demand. Many of the models have to be patched, some new
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animations have to be added etc.
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#### Crediting
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Asset contributions will be credited in their mods and their own respective
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sections in CREDITS.md. If you have commited the results yourself, you will
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also be credited in the Contributors section.
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### Contributing Translations
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#### Workflow
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To add/update support for your language to VoxeLibre, you should take
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the steps documented in the section for Programmers, add/update the
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translation files of the mods that you want to update. You can add
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support for all mods, just some of them or only one mod; you can update
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the translation file entirely or only partly; basically any effort is
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valued. If your changes are small, you can also send them to developers
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via E-Mail, Discord or Matrix - they will credit you appropriately.
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#### Things to note
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You can use the script at `tools/check_translate_files.py` to compare
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the translation files for the language you are working on with the
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template files, to see what is missing and what is out of date with
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the template file. However, template files are often incomplete and/or
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out of date, sometimes they don't match the code. You can update the
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translation files if that is required, you can also modify the code in
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your translation PR if it's related to translation. You can also work on
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multiple languages at the same time in one PR.
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#### Crediting
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Translation contributions will be credited in their own in CREDITS.md.
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If you have commited the results yourself, you will also be credited in
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the Contributors section.
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### Profiling
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If you own a server, a great way to help us improve VoxeLibre's code
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is by giving us profiler results. Profiler results give us detailed
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information about the game's performance and let us know places to
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investigate optimization issues. This way we can make the game faster.
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#### Using Minetest's profiler
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We frequently will use profiling to optimise our code. We recommend use of
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the JIT profiler (RIP Jude) to fully understand performance impact:
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https://content.minetest.net/packages/jwmhjwmh/jitprofiler/
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Minetest also has a built in profiler. Simply set `profiler.load = true` in
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your configuration file and restart the server. After running the server
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for some time, just run `/profiler save` in chat - then you will find a
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file in the world directory containing the results. Open a new issue and
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upload the file. You can name the issue "<Server name> profiler
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results".
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### Let us know your opinion
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It is always encouraged to actively contribute to issue discussions on
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MeseHub, let us know what you think about a topic and help us make
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decisions. Also, note that a lot of discussion takes place on the
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Discord server, so it's definitely worth checking it out.
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### Funding
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You can help pay for our infrastructure (Mesehub) and other unforeseen
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expenses (in the last few years, only payments for Mesehub have been done)
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by donating to our OpenCollective link (See Links section).
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### Crediting
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If you opened or have contributed to an issue, you receive the
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`Community` role on our Discord (after asking for it).
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If you have been an author of a PR that got merged or contributed
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significantly to art that got merged into the game, you receive the
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`Contributor` role on our Discord (after asking for it).
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Please note that what counts as "significant" is decided by Maintainers.
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OpenCollective Funders are credited in their own section in
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`CREDITS.md` and receive a special role "Funder" on our discord (unless
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they have made their donation Incognito).
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## How you can help as a programmer
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(Almost) all the VoxeLibre development is done using pull requests.
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### Recommended workflow
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* Fork the repository (in case you have not already)
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* Do your change in a new branch
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* Create a pull request to get your changes merged into master
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* It is important that conflicts are resolved prior to merging the pull
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request.
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* We update our branches via rebasing. Please avoid merging master into
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your branch unless it's the only way you can resolve a conflict. We can
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rebase branches from the GUI if the user has not merged master into the
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branch.
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* After the pull request got merged, you can delete the branch if the
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merger hasn't done this already.
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### Discuss first
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If you feel like a problem needs to fixed or you want to make a new
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feature, you could start writing the code right away and notifying us
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when you're done, but it never hurts to discuss things first. If there
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is no issue on the topic, open one. If there is an issue, tell us that
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you'd like to take care of it, to avoid duplicate work.
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### Don't hesitate to ask for help
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We appreciate any contributing effort to VoxeLibre. If you are a
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relatively new programmer, you can reach us on Discord or Matrix
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for questions about git, Lua, Minetest API, VoxeLibre codebase or
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anything related to VoxeLibre. We can help you avoid writing code that
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would be deemed inadequate, or help you become familiar with VoxeLibre
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better, or assist you use development tools.
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### Maintain your own code, even if already got merged
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Sometimes, your code may cause crashes or bugs - we try to avoid such
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scenarios by testing every time before merging it, but if your merged
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work causes problems, we ask you fix the issues as soon as possible.
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### Changing Gameplay
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Pull Requests that change gameplay are always subject to discussion.
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Opinions from the community on such PRs are valued, and Maintainer
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should approve the concept (which is usually granted) as well as
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the implementation (for which changes are often requested for either
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code quality or game design reasons).
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### Guidelines
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#### Git Guidelines
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* Pushing to master is disabled - don't even try it!
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* Every change is tracked as a PR
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* All changes require at least one approval from a Developer
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* Maintainers may merge PRs without formal approval, but should also
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take others' opinions and testing into account
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* To update branches we use rebase not merge (so we don't end up with
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excessive git bureaucracy commits in master)
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* We use merge to add the commits from a PR/branch to master
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* Smaller PRs may be squashed before merging (especially if the commit history
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on them isn't valuable), but when in doubt prefer merging
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* Manual merging may be done by a Maintainer if there are technical problems
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with the branch, with Gitea, or the PR had been merged to from master and
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the author can't fix it for whatever reason
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* PR from a fork (usually the author has no contributor/developer privileges)
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can be retargeted and merged first into a buffer (normal new) branch on the repo
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when adopted by a Developer, and only later into master
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* Submodules should only be used if a) upstream is highly reliable and
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b) it is 100% certain that no VL specific changes to the code will be
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needed (this has never been the case before, hence VL is submodule free so far)
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* Subtrees may be used for including outside mods that don't need changes
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in the foreseeable future
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* Commit messages should be descriptive
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* Try to group your submissions best as you can:
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* Try to keep your PRs small: In some cases things reasonably be can't
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split up but in general multiple small PRs are better than a big one
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* Similarly multiple small commits are better than a giant one. (use git commit -p)
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#### Code Guidelines
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* Each mod must provide `mod.conf`.
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* Mod names are snake case, and newly added mods (or substantially changed mods
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that are included from the outside) start with `vl_`, e.g.
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`vl_hollow_logs`, . Keep in mind Minetest
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does not support capital letters in mod names.
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* In the past mods were prefixed with `mcl_`, e.g.
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`mcl_core`, `mcl_farming`, `mcl_monster_eggs`. New mods should **never** use this prefix.
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* Mods included from outside with no significant changes to the API
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(especially those using git-subtree or such) aren't prefixed.
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* To export functions, store them inside a global table named like the
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mod, e.g.
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```lua
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mcl_example = {}
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function mcl_example.do_something()
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-- ...
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end
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```
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* Public functions should not use self references but rather just access
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the table directly, e.g.
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```lua
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-- bad
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function mcl_example:do_something()
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end
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-- good
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function mcl_example.do_something()
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end
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```
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* Use modern Minetest API, e.g. no usage of `minetest.env`
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* Tabs should be used for indent, spaces for alignment, e.g.
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```lua
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-- use tabs for indent
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for i = 1, 10 do
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if i % 3 == 0 then
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print(i)
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end
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end
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-- use tabs for indent and spaces to align things
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some_table = {
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{"a string", 5},
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{"a very much longer string", 10},
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}
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```
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* Use double quotes for strings, e.g. `"asdf"` rather than `'asdf'`
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* Use snake_case rather than CamelCase, e.g. `my_function` rather than
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`MyFunction`
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* Don't declare functions as an assignment, e.g.
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```lua
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-- bad
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local some_local_func = function()
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-- ...
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end
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my_mod.some_func = function()
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-- ...
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end
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-- good
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local function some_local_func()
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-- ...
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end
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function my_mod.some_func()
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-- ...
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end
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```
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### Developer status
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Active and trusted contributors are often granted write access to the
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VoxeLibre repository as a contributor. This means that they can push
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directly to the branches of our repo (except for `master`).
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Pushing to others' branches without asking is discouraged, open a PR
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targeting that branch instead (PRs can target any branch).
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Those that have demonstrated the right technical skills and behaviour
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may be granted developer access. These are the most trusted contributors
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who will contribute to ensure coding standards and processes are followed.
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#### Developer responsibilities
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- If you have developer/contributor privileges you can just open a new branch
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in the VL repository (which is preferred). From that you create a pull request.
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This way other people can review your changes and make sure they work
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before they get merged.
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- If you do not (yet) have contributor or developer privs you do your work on a branch
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on your private repository e.g. using the "fork" function on mesehub.
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- Any developer is welcome to review, test and approve PRs. A maintainer may prefer
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to merge the PR especially if it is in a similar area to what has been worked on
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and could result in merge conflicts for a larger older branch, or needs
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art/licencing reviewing. A PR needs at least one approval (by someone else other
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than the author).
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- The maintainers are usually relatively quick to react to new submissions.
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### Maintainer status
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Maintainers carry the main responsibility for the project.
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#### Maintainer responsibilities
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- Making sure issues are addressed and pull requests are reviewed and
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merged.
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- Making releases
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- Making project decisions based on community feedback
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- Granting/revoking developer access
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- Enforcing the code of conduct (See CODE_OF_CONDUCT.md)
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- Moderating official community spaces (See Links section)
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- Resolving conflicts and problems within the community
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#### Current maintainers
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* AncientMariner - responsible for gameplay review, publishing releases
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* Herowl - responsible for gameplay review, publishing releases,
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technical guidelines
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#### Release process
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* Run `tools/generate_ingame_credits.lua` to update the ingame credits
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from `CREDITS.md` and commit the result (if anything changed)
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* Launch VoxeLibre to make sure it still runs
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* Update the version number in README.md
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* Use `git tag <version number>` to tag the latest commit with the
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version number
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* Push to repository (don't forget `--tags`!)
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* Update ContentDB
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(https://content.minetest.net/packages/Wuzzy/mineclone2/)
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* Update first post in forum thread
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(https://forum.minetest.net/viewtopic.php?f=50&t=16407)
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* Post release announcement and changelog in forums
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### Licensing
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By asking us to include your changes in this game, you agree that they
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fall under the terms of the GPLv3, which basically means they will
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become part of a free/libre software.
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### Crediting
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Contributors, Developers and Maintainers will be credited in
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`CREDITS.md`. There are also Discord roles for Contributors,
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Developers and Maintainers.
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