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1.8 KiB
1.8 KiB
API for MineClone 2 walls
This API allows you to add more walls (like the cobblestone wall) to MineClone 2.
mcl_walls.register_wall(nodename, description, craft_material, tiles, invtex, groups, sounds, hardness, blast_resistance)
Adds a new wall type. This is optimized for stone-based walls, but other materials are theoretically possible, too.
The current implementation registers a couple of nodes for the different nodeboxes. All walls connect to solid nodes and all other wall nodes.
If craft_material
is not nil
it also adds a crafting recipe of the following form:
CCC
CCC
Yields 6 walls
C = craft_material (can be group)
Parameters
nodename
: Full itemstring of the new wall node (base node only). Must not have an underscore!description
: Item description of item (tooltip), visible to usersource
: Node on which the wall is based off, use for texture and crafting recipe (optional)tiles
: Wall textures table, same syntax as forminetest.register_node
(optional ifsource
is set)inventory_image
: Inventory image (optional ifsource
is set)groups
: Base group memberships (optional, default is{pickaxey=1}
)sounds
: Sound table (optional, by default default uses stone sounds)hardness
: Hardness of node (optional, default matchessource
node or fallback value 2)blast_resistance
: Blast resistance of node (optional, default matchessource
node or fallback value 6)
The following groups will automatically be added to the nodes (where applicable), you do not need to add them
to the groups
table:
deco_block=1
not_in_creative_inventory=1
(except for the base node which the player can take)wall=1
Example
mcl_walls.register_wall("mymod:granitewall", "Granite Wall", {"mymod_granite.png"}, "mymod_granite_wall_inv.png")