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* Mobs redo uses `registered_items[]` where clearly the proper table accessed should be `registered_nodes[]`. Perhaps this magically works, but it looks nonsensical. Switch to the use the more sensible `registered_nodes[]` table. * Check if node has a definition table before attempting to evaluate its attributes. * Define local variable to cache multiple accesses to `registered_nodes[]` and improve readability. |
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mcl_boats | ||
mcl_burning | ||
mcl_dripping | ||
mcl_falling_nodes | ||
mcl_item_entity | ||
mcl_minecarts | ||
mcl_mobs | ||
mcl_paintings | ||
mobs_mc | ||
mobs_mc_gameconfig | ||
modpack.conf |