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50 lines
No EOL
1.5 KiB
Markdown
50 lines
No EOL
1.5 KiB
Markdown
# mcl_title
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Allow mods to show messages in the hud of players.
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## mcl_title.set(player, type, data)
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Show a hud message of `type` to player `player` with `data` as params.
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The element will stay for the per-player param `stay` or `data.stay` (in gametick which is 1/20 second).
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Here is a usage exemple:
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```lua
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--show a title in the HUD with minecraft color "gold"
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mcl_title.set(player, "title", {text="dummy text", color="gold"})
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--show a subtitle in the HUD with hex color "#612D2D"
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mcl_title.set(player, "subtitle", {text="dummy subtitle", color="#612D2D"})
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--show an actionbar in the HUD (above the hotbar) with minecraft color "red"
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mcl_title.set(player, "subtitle", {text="dummy actionbar", color="red"})
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--show a title in the HUD with minecraft color "gold" staying for 3 seconds (override stay setting)
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mcl_title.set(player, "title", {text="dummy text", color="gold", stay=60})
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```
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## mcl_title.remove(player, type)
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Hide HUD element of type `type` for player `player`.
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## mcl_title.clear(player)
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Remove every title/subtitle/actionbar from a player.
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Basicaly run `mcl_title.remove(player, type)` for every type.
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## mcl_title.params_set(player, params)
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Allow mods to set `stay` and upcomming `fadeIn`/`fadeOut` params.
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```lua
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mcl_title.params_set(player, {stay = 600}) --elements with no 'data.stay' field will stay during 30s (600/20)
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```
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## mcl_title.params_get(player)
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Get `stay` and upcomming `fadeIn` and `fadeOut` params of a player as a table.
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```lua
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mcl_title.params_get(player)
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``` |