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https://git.minetest.land/VoxeLibre/VoxeLibre.git
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89 lines
3.8 KiB
Lua
89 lines
3.8 KiB
Lua
-- Glass nodes
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local S = minetest.get_translator("mcl_core")
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local mod_doc = minetest.get_modpath("doc")
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minetest.register_node("mcl_core:glass", {
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description = S("Glass"),
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_doc_items_longdesc = S("A decorative and mostly transparent block."),
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drawtype = "glasslike",
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is_ground_content = false,
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tiles = {"default_glass.png"},
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paramtype = "light",
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sunlight_propagates = true,
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stack_max = 64,
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groups = {handy=1, glass=1, building_block=1, material_glass=1},
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sounds = mcl_sounds.node_sound_glass_defaults(),
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drop = "",
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_mcl_blast_resistance = 0.3,
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_mcl_hardness = 0.3,
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_mcl_silk_touch_drop = true,
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})
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------------------------
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-- Create Color Glass --
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------------------------
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local canonical_color = "yellow"
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function mcl_core.add_stained_glass(desc, recipeitem, colorgroup, color)
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local longdesc, create_entry, entry_name
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if mod_doc then
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if color == canonical_color then
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longdesc = S("Stained glass is a decorative and mostly transparent block which comes in various different colors.")
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entry_name = S("Stained Glass")
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else
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create_entry = false
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end
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end
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minetest.register_node("mcl_core:glass_"..color, {
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description = desc,
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_doc_items_create_entry = create_entry,
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_doc_items_entry_name = entry_name,
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_doc_items_longdesc = longdesc,
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drawtype = "glasslike",
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is_ground_content = false,
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tiles = {"mcl_core_glass_"..color..".png"},
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paramtype = "light",
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sunlight_propagates = true,
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "blend" or true,
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stack_max = 64,
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-- TODO: Add color to groups
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groups = {handy=1, glass=1, building_block=1, material_glass=1},
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sounds = mcl_sounds.node_sound_glass_defaults(),
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drop = "",
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_mcl_blast_resistance = 0.3,
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_mcl_hardness = 0.3,
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_mcl_silk_touch_drop = true,
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})
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minetest.register_craft({
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output = 'mcl_core:glass_'..color..' 8',
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recipe = {
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{'mcl_core:glass','mcl_core:glass','mcl_core:glass'},
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{'mcl_core:glass',recipeitem,'mcl_core:glass'},
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{'mcl_core:glass','mcl_core:glass','mcl_core:glass'},
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}
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})
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if mod_doc and color ~= canonical_color then
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doc.add_entry_alias("nodes", "mcl_core:glass_"..canonical_color, "nodes", "mcl_core:glass_"..color)
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end
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end
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---- colored glass
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mcl_core.add_stained_glass( S("Red Stained Glass"), "mcl_dye:red", "basecolor_red", "red")
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mcl_core.add_stained_glass( S("Green Stained Glass"), "mcl_dye:dark_green", "unicolor_dark_green", "green")
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mcl_core.add_stained_glass( S("Blue Stained Glass"), "mcl_dye:blue", "basecolor_blue", "blue")
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mcl_core.add_stained_glass( S("Light Blue Stained Glass"), "mcl_dye:lightblue", "unicolor_light_blue", "light_blue")
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mcl_core.add_stained_glass( S("Black Stained Glass"), "mcl_dye:black", "basecolor_black", "black")
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mcl_core.add_stained_glass( S("White Stained Glass"), "mcl_dye:white", "basecolor_white", "white")
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mcl_core.add_stained_glass( S("Yellow Stained Glass"), "mcl_dye:yellow", "basecolor_yellow", "yellow")
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mcl_core.add_stained_glass( S("Brown Stained Glass"), "mcl_dye:brown", "unicolor_dark_orange", "brown")
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mcl_core.add_stained_glass( S("Orange Stained Glass"), "mcl_dye:orange", "excolor_orange", "orange")
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mcl_core.add_stained_glass( S("Pink Stained Glass"), "mcl_dye:pink", "unicolor_light_red", "pink")
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mcl_core.add_stained_glass( S("Grey Stained Glass"), "mcl_dye:dark_grey", "unicolor_darkgrey", "gray")
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mcl_core.add_stained_glass( S("Lime Stained Glass"), "mcl_dye:green", "basecolor_green", "lime")
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mcl_core.add_stained_glass( S("Light Grey Stained Glass"), "mcl_dye:grey", "basecolor_grey", "silver")
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mcl_core.add_stained_glass( S("Magenta Stained Glass"), "mcl_dye:magenta", "basecolor_magenta", "magenta")
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mcl_core.add_stained_glass( S("Purple Stained Glass"), "mcl_dye:violet", "excolor_violet", "purple")
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mcl_core.add_stained_glass( S("Cyan Stained Glass"), "mcl_dye:cyan", "basecolor_cyan", "cyan")
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