Update existing occurences of use_texture_alpha to the Minetest 5.4 convention if the feature is detected

This commit is contained in:
Elias Fleckenstein 2021-02-18 10:39:19 +01:00
parent eddef41e6b
commit bec5339fc6
6 changed files with 10 additions and 8 deletions

View file

@ -3,11 +3,13 @@ local S = minetest.get_translator("mcl_core")
-- Simple solid cubic nodes, most of them are the ground materials and simple building blocks
local translucent_ice = minetest.settings:get_bool("mcl_translucent_ice", false)
local ice_drawtype
local ice_drawtype, ice_texture_alpha
if translucent_ice then
ice_drawtype = "glasslike"
ice_texture_alpha = minetest.features.use_texture_alpha_string_modes and "blend" or true
else
ice_drawtype = "normal"
ice_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false
end
mcl_core.fortune_drop_ore = {
@ -820,7 +822,7 @@ minetest.register_node("mcl_core:ice", {
tiles = {"default_ice.png"},
is_ground_content = true,
paramtype = "light",
use_texture_alpha = translucent_ice,
use_texture_alpha = ice_texture_alpha,
stack_max = 64,
groups = {handy=1,pickaxey=1, slippery=3, building_block=1, ice=1},
drop = "",
@ -886,7 +888,7 @@ for i=0,3 do
tiles = {"mcl_core_frosted_ice_"..i..".png"},
is_ground_content = false,
paramtype = "light",
use_texture_alpha = translucent_ice,
use_texture_alpha = ice_texture_alpha,
stack_max = 64,
groups = {handy=1, frosted_ice=1, slippery=3, not_in_creative_inventory=1, ice=1},
drop = "",

View file

@ -44,7 +44,7 @@ function mcl_core.add_stained_glass(desc, recipeitem, colorgroup, color)
tiles = {"mcl_core_glass_"..color..".png"},
paramtype = "light",
sunlight_propagates = true,
use_texture_alpha = true,
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "blend" or true,
stack_max = 64,
-- TODO: Add color to groups
groups = {handy=1, glass=1, building_block=1, material_glass=1},

View file

@ -40,7 +40,7 @@ minetest.register_node("mcl_core:slimeblock", {
},
tiles = {"mcl_core_slime.png"},
paramtype = "light",
use_texture_alpha = true,
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "blend" or true,
stack_max = 64,
-- According to Minecraft Wiki, bouncing off a slime block from a height off 255 blocks should result in a bounce height of 50 blocks
-- bouncy=44 makes the player bounce up to 49.6. This value was chosen by experiment.

View file

@ -66,7 +66,7 @@ minetest.register_node("mcl_portals:portal_end", {
drawtype = "nodebox",
paramtype = "light",
sunlight_propagates = true,
use_texture_alpha = true,
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "blend" or true,
walkable = false,
diggable = false,
pointable = false,

View file

@ -131,7 +131,7 @@ minetest.register_node("mcl_portals:portal", {
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
use_texture_alpha = true,
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "blend" or true,
walkable = false,
diggable = false,
pointable = false,

View file

@ -194,7 +194,7 @@ local pane = function(description, node, append)
_doc_items_entry_name = entry_name,
_doc_items_longdesc = longdesc,
textures = {texture1, texture1, "xpanes_top_glass"..append..".png"},
use_texture_alpha = true,
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "blend" or true,
inventory_image = texture1,
wield_image = texture1,
sounds = mcl_sounds.node_sound_glass_defaults(),