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33 lines
1.3 KiB
Markdown
33 lines
1.3 KiB
Markdown
# API information (WIP)
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This API information is WIP. The mod API is still pretty much unofficial;
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this mod is mostly seen as standalone for now.
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This may change in the future development of MineClone 2. Hopefully.
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## Before using this mod
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This mod is a no-op when the game is started with damage disabled.
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Before using any of the functions, first check if global variable
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“`mcl_hunger`” is present.
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## Hunger level
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The hunger level of the player is a whole number between 0 and 20 inclusive.
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0 is starving and 20 is full. The hunger level is represented in
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the HUD by a statbar with 20 half-icons.
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## Functions
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### `mcl_hunger.get_hunger(player)`
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Returns the current hunger level of `player` (ObjectRef).
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### `mcl_hunger.set_hunger(player, hunger)`
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Sets the hunger level of `player` (ObjectRef) to `hunger` immediately.
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`hunger` ***must*** be between 0 and 20 inclusive.
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## Groups
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Items in group `food=3` will make a drinking sound and no particles.
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Items in group `food` with any other rating will make an eating sound and particles,
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based on the inventory image or wield image (whatever is available first).
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## Suppressing food particles
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Normally, all food items considered food (not drinks) make food particles.
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You can suppress the food particles by adding the field
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`_food_particles=false` to the item definition.
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