VoxeLibre/mods/ITEMS/mcl_mobspawners
marcin-serwin cbe8583cef Merge branch 'master' into polish-translation 2021-06-02 10:14:25 +00:00
..
locale Add polish translation of mcl_mobspawners 2021-04-25 13:14:56 +02:00
textures Replace most textures with Pixel Perfection 2017-07-20 20:20:45 +02:00
README.md Rename "Monster Spawner" to "Mob Spawner" 2018-01-07 16:58:44 +01:00
init.lua fix many codestyle issues (functions, strings, modpaths) 2021-05-29 16:12:33 +02:00
mod.conf Move data from deprecated files to mod.conf 2021-03-18 17:37:12 +01:00

README.md

This mod adds a mob spawner for MineClone 2. Monsters will appear around the mob spawner in semi-regular intervals.

This mod is originally based on the mob spawner from Mobs Redo by TenPlus1 but has been modified quite a lot to fit the needs of MineClone 2.

Players can get a mob spawner by giveme and is initially empty after placing.

Programmer notes

To set the mob spawned by a mob spawner, first place the mob spawner (e.g. with minetest.set_node), then use the function mcl_mobspawners.setup_spawner to set its attributes. See the comment in init.lua for more info.

License (code and texture)

MIT License