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57 lines
1.8 KiB
Markdown
57 lines
1.8 KiB
Markdown
# API information (WIP)
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This API information is not complete yet.
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The mod API is still pretty much unofficial; this mod is mostly seen
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as standalone for now.
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This may change in the future development of VoxeLibre. Hopefully.
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## Mod state
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The hunger mechanic is disabled when damage is disabled
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(setting `enable_damage=false`).
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You can check the hunger state with `mcl_hunger.active`. If it's true,
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then hunger is active.
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If the hunger is disabled, most of the functions are no-ops or return
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default values.
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## Player values
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### Hunger level
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The hunger level of the player is a whole number between 0 and 20 inclusive.
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0 is starving and 20 is full. The hunger level is represented in
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the HUD by a statbar with 20 half-icons.
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### Saturation
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To be written ...
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### Exhaustion
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To be written ...
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## Functions
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This API documentation is not complete yet, more documentation will
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come.
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### `mcl_hunger.get_hunger(player)`
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Returns the current hunger level of `player` (ObjectRef).
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### `mcl_hunger.set_hunger(player, hunger)`
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Sets the hunger level of `player` (ObjectRef) to `hunger` immediately.
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`hunger` ***must*** be between 0 and 20 inclusive.
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### `mcl_hunger.exhaust(player, exhaust)`
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Increase exhaustion of player by `exhaust`.
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### `mcl_hunger.stop_poison(player)`
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Immediately stops food poisoning for player.
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### More functions ...
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There are more functions (of less importance) available, see `api.lua`.
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## Groups
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Items in group `food=3` will make a drinking sound and no particles.
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Items in group `food` with any other rating will make an eating sound and particles,
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based on the inventory image or wield image (whatever is available first).
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## Suppressing food particles
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Normally, all food items considered food (not drinks) make food particles.
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You can suppress the food particles by adding the field
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`_food_particles=false` to the item definition.
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