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111 lines
4.4 KiB
Text
111 lines
4.4 KiB
Text
# This file contains settings of MineClone 2that can be changed in
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# minetest.conf
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[World]
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# In creative mode, players are able to dig all kind of blocks
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# instantly, and have access to unlimited resources.
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# Items are not used up, and blocks do not drop.
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# Some of the functionality is only available if this setting is present
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# at startup.
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# This setting may be removed in later version in favor of
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# per-player Creative Mode.
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creative_mode (Creative mode) bool false
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# Which edition of Minecraft to imitate. This currently only affects two map
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# generation aspects.
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# This setting might be removed in a later version.
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# Available options:
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#
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# pc_edition: PC Edition (later known as “Java Edition”).
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# There are no fallen tree trunks.
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# Jungle bushes have oak leaves.
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#
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# pocket_edition: Pocket Edition
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# There are simple fallen tree trunks with mushrooms.
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# Jungle bushes have jungle leaves.
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mcl_imitation_mode (Imitated Minecraft edition) enum pc_edition pc_edition,pocket_edition
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# Fire spreads and flammable nodes will be ignited by nearby fire.
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# Spreading fire may cause severe destruction.
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# Spreading fire blocks will disappear when fire is disabled, but
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# eternal fire is unaffected.
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enable_fire (Fire) bool true
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# If enabled, the weather will change naturally over time.
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mcl_doWeatherCycle (Change weather) bool true
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# If enabled, breaking blocks will cause them to drop as item.
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# Note that blocks never have drops when in Creative Mode.
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mcl_doTileDrops (Blocks have drops) bool true
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[Players]
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# If enabled, players respawn at the bed they last lay on instead of normal
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# spawn.
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# This setting is only read at startup.
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enable_bed_respawn (Respawn at bed) bool true
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# If enabled, the night can be skipped if all players are in bed.
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# This setting is only read at startup.
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enable_bed_night_skip (Skip night when sleeping) bool true
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# Normally, players drop all their items when they die. Enable this
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# setting, so players always keep their inventory on death.
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mcl_keepInventory (Keep inventory on death) bool false
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# If enabled, chat messages are shown to everyone when a player dies.
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mcl_showDeathMessages (Show death messages) bool true
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[Mobs]
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# If enabled, mobs will spawn naturally. This does not affect
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# affect mob spawners.
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# This setting is only read at startup.
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mobs_spawn (Spawn mobs naturally) bool true
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# Controls the overall amount of mobs that spawn. The higher the number,
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# the less often mobs will spawn. This does not affect mob spawners.
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mob_chance_multiplier (Mob spawn multiplier) float 1.0 0.0
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# If enabled, only peaceful mobs will appear naturally. This does not
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# affect mob spawners.
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# This setting is only read at startup.
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only_peaceful_mobs (Spawn only peaceful mobs) bool false
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# Allow mobs to spawn in protected areas. This does not affect
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# mob spawners.
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mobs_spawn_protected (Mobs spawn in protected areas) bool false
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# If enabled, mobs might drop items when they die.
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mobs_drop_items (Mobs drop items) bool true
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# If enabled, mobs can take, place, change and destroy blocks around them.
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mobs_griefing (Mobs change blocks) bool true
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# If enable, mobs won't bleed or emit other damage particles when
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# they got hurt.
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mobs_disable_blood (Disable mob blood) bool false
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[Audio]
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# Enable flame sound.
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flame_sound (Flame sound) bool true
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[Experimental]
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# If enabled, the recipe book will only show recipes which require one
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# item which you have already discovered.
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# If disabled, the recipe book shows all crafting recipes.
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# This setting is EXPERIMENTAL and may be changed in later versions.
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# Feedback is appreciated.
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craftguide_progressive_mode (Enable recipe book progressive mode) bool false
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# If enabled, the “flat” map generator generates a “classic” superflat map:
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# Completely flat, 1 layer of grass blocks on top of 2 layers of dirt on
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# top of a final layer of bedrock.
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# Note if this is enabled, the setting “mgflat_flags” is ignored. To
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# customize the “flat” map generator, you must disable this setting.
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# Warning: Disabling this setting is currently EXPERIMENTAL! The generated map
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# may not be that pretty.
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mcl_superflat_classic (Classic superflat map generation) bool true
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# Mobs difficulty. This is a number that will affect the initial and maximum
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# health and the amount of damage that mobs deal. Health and damage will
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# be multiplied with this number.
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# This feature is not finished yet!
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mob_difficulty (Mob difficulty factor) float 1.0 0.0
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