mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-22 02:21:06 +01:00
Restructure settingtypes.txt, add mob settings
This commit is contained in:
parent
56ff8fbad5
commit
2402507808
1 changed files with 85 additions and 64 deletions
149
settingtypes.txt
149
settingtypes.txt
|
@ -1,6 +1,7 @@
|
|||
# This file contains settings of MineClone 2that can be changed in
|
||||
# minetest.conf
|
||||
|
||||
[World]
|
||||
# In creative mode, players are able to dig all kind of blocks
|
||||
# instantly, and have access to unlimited resources.
|
||||
# Items are not used up, and blocks do not drop.
|
||||
|
@ -10,70 +11,6 @@
|
|||
# per-player Creative Mode.
|
||||
creative_mode (Creative mode) bool false
|
||||
|
||||
# Fire spreads and flammable nodes will be ignited by nearby fire.
|
||||
# Spreading fire may cause severe destruction.
|
||||
# Spreading fire blocks will disappear when fire is disabled, but
|
||||
# eternal fire is unaffected.
|
||||
enable_fire (Fire) bool true
|
||||
|
||||
# Enable flame sound.
|
||||
flame_sound (Flame sound) bool true
|
||||
|
||||
# If enabled, breaking blocks will cause them to drop as item.
|
||||
# Note that blocks never have drops when in Creative Mode.
|
||||
mcl_doTileDrops (Blocks have drops) bool true
|
||||
|
||||
# Normally, players drop all their items when they die. Enable this
|
||||
# setting, so players always keep their inventory on death.
|
||||
mcl_keepInventory (Keep inventory on death) bool false
|
||||
|
||||
# If enabled, chat messages are shown to everyone when a player dies.
|
||||
mcl_showDeathMessages (Show death messages) bool true
|
||||
|
||||
# If enabled, the weather will change naturally over time.
|
||||
mcl_doWeatherCycle (Change weather) bool true
|
||||
|
||||
# If enabled, mobs will spawn naturally. This does not affect
|
||||
# affect mob spawners.
|
||||
# This setting is only read at startup.
|
||||
mobs_spawn (Spawn mobs naturally) bool true
|
||||
|
||||
# If enabled, only peaceful mobs will appear naturally. This does not
|
||||
# affect mob spawners.
|
||||
# This setting is only read at startup.
|
||||
only_peaceful_mobs (Spawn only peaceful mobs) bool false
|
||||
|
||||
# If enabled, mobs might drop items when they die.
|
||||
mobs_drop_items (Mobs drop items) bool true
|
||||
|
||||
# If enabled, mobs can take, place, change and destroy blocks around them.
|
||||
mobs_griefing (Mobs change blocks) bool true
|
||||
|
||||
# If enabled, players respawn at the bed they last lay on instead of normal
|
||||
# spawn.
|
||||
# This setting is only read at startup.
|
||||
enable_bed_respawn (Respawn at bed) bool true
|
||||
|
||||
# If enabled, the night can be skipped if all players are in bed.
|
||||
# This setting is only read at startup.
|
||||
enable_bed_night_skip (Skip night when sleeping) bool true
|
||||
|
||||
# If enabled, the recipe book will only show recipes which require one
|
||||
# item which you have already discovered.
|
||||
# If disabled, the recipe book shows all crafting recipes.
|
||||
# This setting is experimental and may be changed in later versions.
|
||||
# Feedback is appreciated.
|
||||
craftguide_progressive_mode (EXPERIMENTAL: Enable recipe book progressive mode) bool false
|
||||
|
||||
# If enabled, the “flat” map generator generates a “classic” superflat map:
|
||||
# Completely flat, 1 layer of grass blocks on top of 2 layers of dirt on
|
||||
# top of a final layer of bedrock.
|
||||
# Note if this is enabled, the setting “mgflat_flags” is ignored. To
|
||||
# customize the “flat” map generator, you must disable this setting.
|
||||
# Warning: Disabling this setting is currently EXPERIMENTAL! The generated map
|
||||
# may not be that pretty.
|
||||
mcl_superflat_classic (Classic superflat map generation) bool true
|
||||
|
||||
# Which edition of Minecraft to imitate. This currently only affects two map
|
||||
# generation aspects.
|
||||
# This setting might be removed in a later version.
|
||||
|
@ -88,3 +25,87 @@ mcl_superflat_classic (Classic superflat map generation) bool true
|
|||
# Jungle bushes have jungle leaves.
|
||||
mcl_imitation_mode (Imitated Minecraft edition) enum pc_edition pc_edition,pocket_edition
|
||||
|
||||
# Fire spreads and flammable nodes will be ignited by nearby fire.
|
||||
# Spreading fire may cause severe destruction.
|
||||
# Spreading fire blocks will disappear when fire is disabled, but
|
||||
# eternal fire is unaffected.
|
||||
enable_fire (Fire) bool true
|
||||
|
||||
# If enabled, the weather will change naturally over time.
|
||||
mcl_doWeatherCycle (Change weather) bool true
|
||||
|
||||
# If enabled, breaking blocks will cause them to drop as item.
|
||||
# Note that blocks never have drops when in Creative Mode.
|
||||
mcl_doTileDrops (Blocks have drops) bool true
|
||||
|
||||
[Players]
|
||||
# If enabled, players respawn at the bed they last lay on instead of normal
|
||||
# spawn.
|
||||
# This setting is only read at startup.
|
||||
enable_bed_respawn (Respawn at bed) bool true
|
||||
|
||||
# If enabled, the night can be skipped if all players are in bed.
|
||||
# This setting is only read at startup.
|
||||
enable_bed_night_skip (Skip night when sleeping) bool true
|
||||
# Normally, players drop all their items when they die. Enable this
|
||||
# setting, so players always keep their inventory on death.
|
||||
mcl_keepInventory (Keep inventory on death) bool false
|
||||
|
||||
# If enabled, chat messages are shown to everyone when a player dies.
|
||||
mcl_showDeathMessages (Show death messages) bool true
|
||||
|
||||
[Mobs]
|
||||
# If enabled, mobs will spawn naturally. This does not affect
|
||||
# affect mob spawners.
|
||||
# This setting is only read at startup.
|
||||
mobs_spawn (Spawn mobs naturally) bool true
|
||||
|
||||
# Controls the overall amount of mobs that spawn. The higher the number,
|
||||
# the less often mobs will spawn. This does not affect mob spawners.
|
||||
mob_chance_multiplier (Mob spawn multiplier) float 1.0 0.0
|
||||
|
||||
# If enabled, only peaceful mobs will appear naturally. This does not
|
||||
# affect mob spawners.
|
||||
# This setting is only read at startup.
|
||||
only_peaceful_mobs (Spawn only peaceful mobs) bool false
|
||||
|
||||
# Allow mobs to spawn in protected areas. This does not affect
|
||||
# mob spawners.
|
||||
mobs_spawn_protected (Mobs spawn in protected areas) bool false
|
||||
|
||||
# If enabled, mobs might drop items when they die.
|
||||
mobs_drop_items (Mobs drop items) bool true
|
||||
|
||||
# If enabled, mobs can take, place, change and destroy blocks around them.
|
||||
mobs_griefing (Mobs change blocks) bool true
|
||||
|
||||
# If enable, mobs won't bleed or emit other damage particles when
|
||||
# they got hurt.
|
||||
mobs_disable_blood (Disable mob blood) bool false
|
||||
|
||||
[Audio]
|
||||
# Enable flame sound.
|
||||
flame_sound (Flame sound) bool true
|
||||
|
||||
[Experimental]
|
||||
# If enabled, the recipe book will only show recipes which require one
|
||||
# item which you have already discovered.
|
||||
# If disabled, the recipe book shows all crafting recipes.
|
||||
# This setting is EXPERIMENTAL and may be changed in later versions.
|
||||
# Feedback is appreciated.
|
||||
craftguide_progressive_mode (Enable recipe book progressive mode) bool false
|
||||
|
||||
# If enabled, the “flat” map generator generates a “classic” superflat map:
|
||||
# Completely flat, 1 layer of grass blocks on top of 2 layers of dirt on
|
||||
# top of a final layer of bedrock.
|
||||
# Note if this is enabled, the setting “mgflat_flags” is ignored. To
|
||||
# customize the “flat” map generator, you must disable this setting.
|
||||
# Warning: Disabling this setting is currently EXPERIMENTAL! The generated map
|
||||
# may not be that pretty.
|
||||
mcl_superflat_classic (Classic superflat map generation) bool true
|
||||
|
||||
# Mobs difficulty. This is a number that will affect the initial and maximum
|
||||
# health and the amount of damage that mobs deal. Health and damage will
|
||||
# be multiplied with this number.
|
||||
# This feature is not finished yet!
|
||||
mob_difficulty (Mob difficulty factor) float 1.0 0.0
|
||||
|
|
Loading…
Reference in a new issue