VoxeLibre/MISSING_ENGINE_FEATURES.md
2017-02-10 22:37:19 +01:00

2.1 KiB

Missing features in Minetest to recreate Minecraft features

A side goal of the MineClone 2 project is to find any shortcomings of Minetest which make it impossible to recreate a Minecraft feature exactly. This file lists some of the missing features in Minetest which MineClone 2 would require.MineClone 2 would require.MineClone 2 would require.MineClone 2 would require.

No workaround possible

For these features, no easy Lua workaround could be found.

Lua API

Tools/wielded item

  • Allow much faster liquid flowing
  • “Lock” hotbar for a brief time after using an item, making it impossible to switch item or to attach/mine/build until the delay is over (For eating with delay)
  • Tool charging: Holding down the mouse and releasing it, applying a “power level” (For bow and arrows, more charge = higher arrow range)
  • Dual Wielding
  • Eating/drinking animation

Nodes

  • Light level 15 for nodes (not sunlight)

Interface

  • Inventory: Hold down right mouse button while holding an item stack to drop items into the slots as you move the mouse. Makes crafting MUCH faster
  • Much more informative item tooltips
  • Sneak+Leftclick on crafting output crafts as many items as possible and immediately puts it into the player inventory

Workaround theoretically possible

For these features, a workaround (or hack ;-)) by using Lua is theoretically possible. But engine support would be clearly better, more performant, more reliable, etc.

Lua API

Nodes

  • Change walking speed on block (soul sand)
  • Change jumping height on block (soul sand),
  • Change object movement speed through a block, but for non-liquids (for cobweb)
  • Add on_walk_over event
  • Set frequency in which players lose breath. 2 seconds are hardcoded in Minetest, in Minecraft it's 1 second
  • Set damage frequency of damage_per_second. In Minecraft many things damage players every half-second rather than every second
  • Possible to damage players directly when they are with the head inside. This allows to add Minecraft-like suffocation