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40 lines
1.6 KiB
Markdown
40 lines
1.6 KiB
Markdown
# Minimal API for `doc_identifier`
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## Introduction
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The tool can identify blocks and players natively, and also handles falling
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nodes (`__builtin:falling_node`) and dropped items (`__builtin:item`) on its
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own.
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However, the identifier can't “identify” (=open the appropriate entry) custom
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objects because the mod doesn't know which help entry to open (if there is
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any). One example would be the boat object (`boats:boat`) from the boats mod
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in Minetest Game.
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If the player tries to use the tool on an unknown object, an error message is
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shown.
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Because of this, this mod provides a minimal API for mods to assign a help
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entry to an object type: `doc_identifier.register_object`.
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## `doc.sub.identifier.register_object(object_name, category_id, entry_id)`
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Registers the object/entity with the internal name `object_name` to the
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entry `entry_id` in the category `category_id`.
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It is in the modder's responsibility to make sure that both the category and
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entry already exist (use `doc.entry_exists` or depend (optionally or not) on
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the respective mods) at the time of the function call, otherwise, stability can
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not be guaranteed.
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Returns `nil`.
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### Example
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From `doc_minetest_game`:
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if minetest.get_modpath("doc_identifier") ~= nil then
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doc.sub.identifier.register_object("boats:boat", "craftitems", "boats:boat")
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end
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This enables the tool to be used on the boat object itself. The conditional is
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an idiom to check for the existence of this mod.
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## Note on dependencies
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If you just need `doc.sub.identifier.register_object` using only an **optional**
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dependency for your mod is probably enough.
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