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56 lines
2 KiB
Lua
56 lines
2 KiB
Lua
local random = math.random
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local ipairs = ipairs
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mcl_death_drop = {}
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mcl_death_drop.registered_dropped_lists = {}
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function mcl_death_drop.register_dropped_list(inv, listname, drop)
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table.insert(mcl_death_drop.registered_dropped_lists, {inv = inv, listname = listname, drop = drop})
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end
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mcl_death_drop.register_dropped_list("PLAYER", "main", true)
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mcl_death_drop.register_dropped_list("PLAYER", "craft", true)
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mcl_death_drop.register_dropped_list("PLAYER", "armor", true)
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mcl_death_drop.register_dropped_list("PLAYER", "offhand", true)
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minetest.register_on_dieplayer(function(player)
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local keep = minetest.settings:get_bool("mcl_keepInventory", false)
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if keep == false then
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-- Drop inventory, crafting grid and armor
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local playerinv = player:get_inventory()
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local pos = player:get_pos()
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-- No item drop if in deep void
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local _, void_deadly = mcl_worlds.is_in_void(pos)
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for l=1,#mcl_death_drop.registered_dropped_lists do
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local inv = mcl_death_drop.registered_dropped_lists[l].inv
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if inv == "PLAYER" then
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inv = playerinv
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elseif type(inv) == "function" then
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inv = inv(player)
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end
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local listname = mcl_death_drop.registered_dropped_lists[l].listname
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local drop = mcl_death_drop.registered_dropped_lists[l].drop
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local dropspots = minetest.find_nodes_in_area(vector.offset(pos,-3,0,-3),vector.offset(pos,3,0,3),{"air"})
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if #dropspots == 0 then
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table.insert(dropspots,pos)
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end
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if inv then
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for i, stack in ipairs(inv:get_list(listname)) do
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local p = vector.offset(dropspots[math.random(#dropspots)],math.random()-0.5,math.random()-0.5,math.random()-0.5)
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if not void_deadly and drop and not mcl_enchanting.has_enchantment(stack, "curse_of_vanishing") then
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local def = minetest.registered_items[stack:get_name()]
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if def and def.on_drop then
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stack = def.on_drop(stack, player, p)
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end
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minetest.add_item(p, stack)
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end
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end
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inv:set_list(listname, {})
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end
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end
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mcl_armor.update(player)
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end
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end)
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