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42 lines
2.2 KiB
Plaintext
42 lines
2.2 KiB
Plaintext
#Probability (0.0 to 1.0) for every newly generated mapchunk to get rail corridors.
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tsm_railcorridors_probability_railcaves_in_mapchunk (Rail corridor probability) float 0.33333 0.0 1.0
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#Minimum rail corridor path length (excludes forks).
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tsm_railcorridors_way_min (Minimum rail corridor length) int 4 1
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#Maximum rail corridor path length (excludes forks).
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tsm_railcorridors_way_max (Maximum rail corridor length) int 7 1
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#Probability (0.0 to 1.0) for every horizontal part of a rail corridor to have torches.
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tsm_railcorridors_probability_torches_in_segment (Torch probability) float 0.5 0.0 1.0
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#Probability (0.0 to 1.0) for every part of a rail corridor to go up or down.
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tsm_railcorridors_probability_up_or_down (Stairway probability) float 0.2 0.0 1.0
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#Probability (0.0 to 1.0) for every part of a rail corridor to fork.
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#Caution! Too high values may cause Minetest to hang.
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tsm_railcorridors_probability_fork (Fork probability) float 0.04 0.0 1.0
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#Probability (0.0 to 1.0) for every part of a rail corridor to contain a treasure chest.
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tsm_railcorridors_probability_chest (Chest probability) float 0.05 0.0 1.0
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#Probability (0.0 to 1.0) for every part of a rail corridor to include a cart.
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#Note: The rail may still be subject to rail damage, so the probability
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#of finding a cart in rail corridors with high rail damage will be lower.
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#NOTE: Due to a bug in Minetest <https://github.com/minetest/minetest/issues/4759>
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#carts often fail to spawn even if they should.
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tsm_railcorridors_probability_cart (Cart probability) float 0.0 0.0 1.0
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#If enabled, cobwebs may be placed in some corridors.
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#Currently, cobwebs are only supported with the Mobs Redo mod.
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tsm_railcorridors_place_cobwebs (Cobwebs) bool true
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#Probability (0.0 to 1.0) for a rail corridor system to have damaged/incomplete railways
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tsm_railcorridors_probability_damage (Damaged railway probability) float 1.0 0.0 1.0
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#If enabled, rail corridors continue to generate through obstacles such
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#as other rail corridors (without destroying them, mostly). This may lead
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#to pretty chaotic rail corridors, but they are also more free to spread.
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#If disabled, rail corridors spread in a orderly fashion.
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tsm_railcorridors_chaos (Chaos Mode) bool false
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