mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-19 09:31:07 +01:00
64 lines
2.8 KiB
Markdown
64 lines
2.8 KiB
Markdown
# API
|
||
|
||
This document is a WORK IN PROGRESS. Currently, it only contains some information about the used groups.
|
||
|
||
## Groups
|
||
This section explains all the used groups in this subgame.
|
||
|
||
### Groups for interactions
|
||
|
||
* `dig_by_water=1`: Blocks with this group will drop when they are near flowing water
|
||
* `cultivatable=2`: Block will be turned into Farmland by using a hoe on it
|
||
* `cultivatable=1`: Block will be turned into Dirt by using a hoe on it
|
||
* `flammable`: Block helps spreading fire and gets destroyed by nearby fire (rating doesn't matter)
|
||
* `soil=1`: Saplings and other small plants can grow on it
|
||
* `soil_sapling=2`: Soil for saplings. Intended to be natural soil. All saplings will grow on this
|
||
* `soil_sapling=1`: Artificial soil (such as farmland) for saplings. Some saplings will not grow on this
|
||
* `soil_sugarcane=1`: Sugar canes will grow on this near water
|
||
* `disable_suffocation=1`: Disables suffocation for full solid cubes (1)
|
||
|
||
### Footnotes
|
||
|
||
1. Normally, all walkable blocks with the default 1×1×1 cube as a collision box (e.g. sand,
|
||
gravel, stone, but not fences) will damage the players while their head is inside. This
|
||
is called “suffocation”. Setting this group disables this behaviour
|
||
|
||
### Groups (mostly) used for crafting recipes
|
||
|
||
* `sand=1`: Sand (any color)
|
||
* `sandstone=1`: (Yellow) sandstone and related nodes (chiseled and the like) (only full blocks)
|
||
* `redsandstone=1`: Red sandstone and related nodes (chiseled and the like) (only full blocks)
|
||
* `quartz_block=1`: Quartz Block and variants (chiseled, pillar, etc.) (only full blocks)
|
||
* `stonebrick=1`: Stone Bricks and related nodes (only full blocks)
|
||
* `tree=1`: Oak Wood, Birch Wood, etc. (tree trunks)
|
||
* `wood=1`: Oak Wood Planks, Birch Wood Planks, etc. (only full blocks)
|
||
* `wood_slab=1`: Slabs made out of a kind of wooden planks
|
||
* `wood_stairs=1`: Stairs made out of a kind of wooden planks
|
||
* `coal=1`: Coal of any kind (lumps only, not blocks)
|
||
* `wool=1`: Wool (only full blocks)
|
||
* `carpet=1:` (Wool) carpet
|
||
|
||
### Declarative groups
|
||
These groups are used mostly for informational purposes
|
||
|
||
* `water=1`: Water
|
||
* `lava=1`: Lava
|
||
* `liquid`: Block is a liquid
|
||
* `liquid=1`: Unspecified type
|
||
* `liquid=2`: Water
|
||
* `liquid=3`: Lava
|
||
* `clock=1`: Clock
|
||
* `compass`: Compass (rating doesn't matter)
|
||
* `rail=1`: Rail
|
||
* `music_record`: Music Disc (rating is track ID)
|
||
* `boat=1`: Boat
|
||
* `minecart=1`: Minecart
|
||
* `food`: Item is a comestible item which can be consumed (healthy or unhealthy)
|
||
* `food=2`: Food
|
||
* `food=3`: Drink
|
||
* `food=1`: Other/unsure
|
||
* `eatable`: Item can be *directly* eaten by wielding + left click (`on_use=item_eat`). Rating is the satiation gain
|
||
* `ammo=1`: Item is used as ammo for a weapon
|
||
* `ammo_bow=1`: Item is used as ammo for bows
|
||
* `weapon_ranged=1`: Item is a ranged weapon
|
||
|