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1.1 KiB
1.1 KiB
MineClone 2 Campfire API
mcl_campfires.register_campfire
Used to register campfires.
Example Usage
mcl_campfires.register_campfire("mcl_campfires:campfire", {
description = S("Campfire"),
inv_texture = "mcl_campfires_campfire_inv.png",
fire_texture = "mcl_campfires_campfire_fire.png",
lit_logs_texture = "mcl_campfires_campfire_log_lit.png",
drops = "mcl_core:charcoal_lump 2",
lightlevel = 14,
damage = 1,
})
Values
- description - human readable node name.
- inv_texture - campfire inventory texture.
- fire_texture - texture of the campfire fire.
- lit_logs_texture - texture for the logs of the lit campfire. if not changed, specify mcl_campfires_log.png.
- drops - what items drop when the campfire is mined.
- lightlevel - the level of light the campfire emits.
- damage - amount of damage the campfire deals when the player stands on it.
Cooking Items
To allow an item to be cooked on the campfire, it must first have a registered cooked variant. To allow placing the item on the campfire to be cooked, add campfire_cookable = 1
into the item groups list.