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DO NOT USE IN PRODUCTION, DO NOT START OLD WORLDS WITHOUT A BACKUP These are the first steps of the new mob API. The game does actually start, but mobs do not work yet. You will also get some warnings about mob spawners, but don't worry about that. This is really just some 'first impression' of how the mob API is gonna look like. Some things are already complete, like the agression system. AI and attacking have not been worked on yet. mobs_mc and mcl_mobs have actually been merged into one piece but I will probably change that again in the future actually, and split the different mobs into different mods. There are also a few usefull things like the universal mount API and a more general purpose smoke API, but all of this is still far from complete. I'll put some work into the API this week but probably not next week, then I'll see but don't expect this to be done before 2022. I'll work on it, but I'll do it slowly and progressively to not get burned out again and to still have enough time to graduate from school in the meantime. |
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locale | ||
textures | ||
init.lua | ||
mod.conf | ||
README.md |
This mod adds a mob spawner for MineClone 2. Monsters will appear around the mob spawner in semi-regular intervals.
This mod is originally based on the mob spawner from Mobs Redo by TenPlus1 but has been modified quite a lot to fit the needs of MineClone 2.
Players can get a mob spawner by giveme
and is initially empty after
placing.
Programmer notes
To set the mob spawned by a mob spawner, first place the mob spawner
(e.g. with minetest.set_node
), then use the function
mcl_mobspawners.setup_spawner
to set its attributes. See the comment
in init.lua
for more info.
License (code and texture)
MIT License