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b0b5cc1265
- Fix smooth quartz attributes - Alternative recipes for (red) sandstone, quartz, purpur slabs/stairs have been added explicitly
116 lines
5.3 KiB
Markdown
116 lines
5.3 KiB
Markdown
# API for `mcl_stairs`
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Register your own stairs and slabs!
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## Quick start
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Register platinum stair and slab based on node `example:platinum`:
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```
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mcl_stairs.register_stair_and_slab_simple("platinum", "example:platinum", "Platinum Stair", "Platinum Slab", "Double Platinum Slab")
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```
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## `mcl_stairs.register_stair_and_slab_simple(subname, sourcenode, desc_stair, desc_slab, double_description, corner_stair_texture_override)`
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Register a simple stair and a slab. The stair and slab will inherit all attributes from `sourcenode`. The `sourcenode` is also used as the item for crafting recipes. If multiple nodes should craft into the same stairs/slab, see
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`mcl_stairs.register_craft_stairs` or `mcl_stairs.register_craft_slab`
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This function is meant for simple nodes; if you need more flexibility, use one of the other functions instead.
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See `register_stair` and `register_slab` for the itemstrings of the registered nodes.
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### Parameters
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* `subname`: Name fragment for node itemstrings (see `register_stair` and `register_slab`)
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* `sourcenode`: The node on which this stair is based on
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* `desc_stair`: Description of stair node
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* `desc_slab`: Description of slab node
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* `double_description`: Description of double slab node
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* `corner_stair_texture_override`: Optional, see `register_stair`
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## `mcl_stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds, hardness, double_description, corner_stair_texture_override)`
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Register a simple stair and a slab, plus crafting recipes. In this function, you need to specify most things explicitly.
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### Parameters
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* `desc_stair`: Description of stair node
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* `desc_slab`: Description of slab node
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* Other parameters: Same as for `register_stair` and `register_slab`
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## `mcl_stairs.register_stair(subname, recipeitem, groups, images, description, sounds, hardness, corner_stair_texture_override)`
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Registers a stair. This also includes the inner and outer corner stairs, they are added automatically. Also adds crafting recipes.
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The itemstrings for the registered nodes will be of the form:
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* `mcl_stairs:stair_<subname>`: Normal stair
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* `mcl_stairs:stair_<subname>_inner`: Inner stair
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* `mcl_stairs:stair_<subname>_outer`: Outer stair
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### Parameters
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* `subname`: Name fragment for node itemstrings (see above)
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* `recipeitem`: Item for crafting recipe and attribute inheritance. Do not use `group:` prefix here, alternative recipes can be registered using `mcl_stairs.register_craft_stairs(subname, recipeitem_or_group)`.
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* `groups`: Groups used for stair
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* `images`: Textures
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* `description`: Stair description/tooltip
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* `sounds`: Sounds table
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* `hardness`: MCL2 block hardness value
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* `corner_stair_texture_override`: Optional. Custom textures for corner stairs, see below
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`groups`, `images`, `sounds` or `hardness` can be `nil`, in which case the value is inhereted from the `recipeitem`.
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#### `corner_stair_texture_override`
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This optional parameter specifies the textures to be used for corner stairs.
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It can be one of the following data types:
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* string: one of:
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* "default": Use same textures as original node
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* "woodlike": Take first frame of the original tiles, then take a triangle piece
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of the texture, rotate it by 90° and overlay it over the original texture
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* table: Specify textures explicitly. Table of tiles to override textures for
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inner and outer stairs. Table format:
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{ tiles_def_for_outer_stair, tiles_def_for_inner_stair }
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* nil: Equivalent to "default"
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## `mcl_stairs.register_slab(subname, recipeitem, groups, images, description, sounds, hardness, double_description)`
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Registers a slab and a corresponding double slab. Also adds crafting recipe.
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The itemstrings for the registered nodes will be of the form:
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* `mcl_stairs:slab_<subname>`: Slab
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* `mcl_stairs:slab_<subname>_top`: Upper slab, used internally
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* `mcl_stairs:slab_<subname>_double`: Double slab
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### Parameters
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* `double_description`: Node description/tooltip for double slab
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* Other parameters: Same as for `register_stair`
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## `mcl_stairs.register_craft_stairs(subname, recipeitem)`
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Just registers a recipe for `mcl_stairs:stair_<subname>`.
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Useful if a node variant should craft the same stairs as the base node, since the above functions use the same
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parameter for crafting material and attribute inheritance.
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e.g. 6 Purpur Pillar -> 4 Purpur Stairs is an alternate recipe.
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Creates staircase recipes with 6 input items, both left-facing and right-facing. Outputs 4 stairs.
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The itemstring for the output node will be of the form:
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* `mcl_stairs:stair_<subname>`: Normal stair
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### Parameters
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* `subname`: Name fragment for node itemstring (see above)
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* `recipeitem`: Item for crafting recipe. Use `group:` prefix to use a group instead
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## `mcl_stairs.register_craft_slab(subname, recipeitem)`
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Just registers a recipe for `mcl_stairs:slab_<subname>`.
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Useful if a node variant should craft the same stairs as the base node, since the above functions use the same
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parameter for crafting material and attribute inheritance.
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e.g. 3 Quartz Pillar -> 6 Quartz Slab is an alternate recipe.
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Creates slab recipe with 3 input items in any horizontal line. Outputs 6 slabs.
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The itemstring for the output node will be of the form:
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* `mcl_stairs:slab_<subname>`: Slab
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### Parameters
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* `subname`: Name fragment for node itemstring (see above)
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* `recipeitem`: Item for crafting recipe. Use `group:` prefix to use a group instead
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