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Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4630 Reviewed-by: teknomunk <teknomunk@protonmail.com> Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com> Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
45 lines
1.3 KiB
Markdown
45 lines
1.3 KiB
Markdown
# flowlib
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Simple flow functions.
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## flowlib.is_touching(realpos, nodepos, radius)
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Return true if a sphere of `radius` at `realpos` collide with node at `nodepos`.
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* realpos: position
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* nodepos: position
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* radius: number
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## flowlib.is_water(pos)
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Return true if node at `pos` is water, false otherwise.
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* pos: position
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## flowlib.node_is_water(node)
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Return true if `node` is water, false otherwise.
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* node: node
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## flowlib.is_lava(pos)
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Return true if node at `pos` is lava, false otherwise.
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* pos: position
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## flowlib.node_is_lava(node)
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Return true if `node` is lava, false otherwise.
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* node: node
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## flowlib.is_liquid(pos)
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Return true if node at `pos` is liquid, false otherwise.
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* pos: position
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## flowlib.node_is_liquid(node)
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Return true if `node` is liquid, false otherwise.
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* node: node
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## flowlib.quick_flow(pos, node)
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Return direction where the water is flowing (to be use to push mobs, items...).
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* pos: position
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* node: node
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## flowlib.move_centre(pos, realpos, node, radius)
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Return the pos of the nearest not water block near from `pos` in a sphere of `radius` at `realpos`.
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WARNING: This function is never used in VL, use at your own risk. The informations described here may be wrong.
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* pos: position
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* realpos: position, position of the entity
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* node: node
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* radius: number
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