Commit graph

52 commits

Author SHA1 Message Date
Elias Åström
f7052943ec Fix rays not being cast in a specific direction
A bug was introduced in 679e2b1b which caused explosions to not cast
rays for environment destruction in the (+X, +Y, +Z) direction.  This
commit fixes that.
2021-05-18 19:29:03 +02:00
Elias Fleckenstein
302175691a Integrate death messages 2021-04-25 16:42:38 +02:00
Elias Fleckenstein
9f7b371bfc Merge branch 'master' into damage 2021-04-22 13:29:32 +02:00
Elias Fleckenstein
acbdc937b4 Fix crash when trying to explode an unknown node 2021-04-22 13:19:44 +02:00
Elias Fleckenstein
ce0148d9a8 Rewrite armor; new damage system 2021-04-14 15:46:52 +02:00
AFCMS
cdb67d96a6 add API documentation to mcl_explosions 2021-03-28 01:00:18 +01:00
AFCMS
4b2c963222 performances improvement for mcl_explosions 2021-03-15 01:20:22 +01:00
AFCMS
787d997e51 fix warnings in mcl_explosion 2021-03-11 23:08:51 +01:00
Elias Fleckenstein
d57db0444f Use mod.conf in all mods, part 1 2021-03-04 15:22:14 +01:00
Elias Åström
53041a0d62 Add setting to bypass protection in mcl_explosions 2021-02-28 16:06:48 +01:00
Elias Åström
5972322639 Remove backward compatible names in explosion info
Appears like they were not used anywhere.
2021-02-16 21:36:37 +01:00
Elias Åström
d5ea06bb47 Fix center of bounding box calculation 2021-02-16 21:33:26 +01:00
Elias Åström
948438bd1c Add max_blast_resistance to mcl_explosions.explode
If the option is specified, then the explosion will treat all
non-indestructible nodes as having a blast resistance of no more than
the value of the option.
2021-01-26 17:04:22 +01:00
Elias Åström
34274486c7 Add griefing option to mcl_explosions.explode
When set to false explosions will only affect entities and not destroy
nodes.
2021-01-26 17:04:22 +01:00
Elias Åström
e3d2284485 Refactor some stuff in mcl_explosions 2021-01-26 17:04:22 +01:00
Elias Åström
4a07b0607f Improve API of mcl_explosions.explode
Replace the 'no_sound' and 'no_particle' options in the 'info' parameter
with 'sound' and 'particles'.  But also has backwards compatability for
the old parameter names.
2021-01-26 17:04:22 +01:00
Elias Åström
c907df9669 Tiny code style cleanup in mcl_explosions 2021-01-26 17:04:22 +01:00
kay27
1a2c500873 Restore missing 'died formspec' after player exploded being in the bed 2021-01-20 01:46:52 +04:00
Elias Fleckenstein
034174390d Fix #801 2021-01-06 12:48:39 +01:00
kay27
5da02bb8cc Merge https://git.minetest.land/EliasFleckenstein03/MineClone2 2020-12-13 03:00:04 +04:00
Laurent Rocher
af26f18bd6 Complete French Translation 2020-11-18 23:06:47 +01:00
Elias Fleckenstein
a3cf6b0e5d Blast Protection; Fire Protection; Projectile Protection; Feather Falling; Thorns 2020-11-13 12:21:36 +01:00
Wuzzy
731f42ac88 Rename and move texture: tnt_smoke 2020-08-19 18:47:58 +02:00
kay27
9537eaead0 Protect from explosions 2020-08-10 22:04:27 +04:00
kay27
ba51686e6c Russian translation 2020-07-20 00:11:13 +00:00
Elias Åström
ea1ad14f72 Fix sound/particle bug in mcl_explosions 2020-07-17 00:39:33 +02:00
Wuzzy
c106a62979 Use minetest.is_creative_enabled 2020-07-10 16:45:40 +02:00
Wuzzy
8ecc96fff2 Fix crash when spawning firey explosion 2020-06-12 12:30:45 +02:00
Wuzzy
6f12adcb03 Fix broken blast handling for chest/shulkerbox 2020-06-06 16:57:19 +02:00
Wuzzy
2d6e0a99af Check more nodes for falling after explosion 2020-06-04 23:43:17 +02:00
Wuzzy
546ee09e6f Check for falling after explosion 2020-06-04 14:17:04 +02:00
Wuzzy
2f9e5d302e Fix explosion API not calling on_[con|de]struct 2020-06-04 14:02:18 +02:00
Wuzzy
5108f398bb Fix all explosions spawning fire 2020-05-08 18:04:04 +02:00
Wuzzy
2ec66fc61b Fix leaking global in mcl_explosions 2020-05-08 18:01:33 +02:00
Alexander Minges
ad70a71f8c Fix crash when triggering explosion (type check error) 2020-05-08 17:31:41 +02:00
Wuzzy
bc740efafe Add fire explosions 2020-05-02 19:05:56 +02:00
Wuzzy
6a576c50a0 Add puncher to tnt_explosions 2020-05-02 18:24:53 +02:00
Wuzzy
d4bc7a2f88 Add back the explosion death msg 2020-05-02 18:09:25 +02:00
Wuzzy
7fa8828bd5 Explosions: Use minetest.get_position_from_hash 2020-04-30 21:13:10 +02:00
Wuzzy
026d406d4b Fix indents in mcl_explosions 2020-04-30 21:12:30 +02:00
Wuzzy
679e2b1b70 Explosions: Reduce repeated code 2020-04-30 21:08:42 +02:00
Wuzzy
772ea01aff Explosions: Fix syntax error 2020-04-30 21:00:13 +02:00
Wuzzy
2b5ddbd62d Explosions: Change item drop handler 2020-04-30 20:58:58 +02:00
Wuzzy
9ee0ef5a8d Explosions: Replace some API calls 2020-04-30 20:57:38 +02:00
Wuzzy
58458b2bca mcl_explosions: Rename description.txt 2020-04-30 20:55:49 +02:00
Elias Åström
a10dff8421 Use walkable for entity exposure
This makes TNT do full damage under water.
2020-04-19 13:08:36 +02:00
Elias Åström
a62a75c799 Do not drop items in creative mode
It works like this in Minecraft.  This will also reduce lag when playing
with TNT in creative.
2020-04-19 13:08:36 +02:00
Elias Åström
b4ea2afe77 Add tnt_knockback flag for entities
When set to true, entities will be knocked back when affected by TNT
explosions.  Also ignore '__builtin:item' entities to reduce lag, and
replace tabs with spaces in 'mcl_explosions/init.lua'.
2020-04-19 13:08:36 +02:00
Elias Åström
92ab90fd1b Add knockback for mobs 2020-04-19 13:08:36 +02:00
Elias Åström
ca7c8c23c7 Add entity damage and player knockback
Could not find a way to add knockback to entities.  After adding a
velocity to them they will just slide around indefinitely.  Because of
this, knockback is only enabled on players for now.
2020-04-19 13:08:36 +02:00