Explosions: Replace some API calls

This commit is contained in:
Wuzzy 2020-04-30 20:57:38 +02:00
parent 58458b2bca
commit 9ee0ef5a8d

View file

@ -29,15 +29,13 @@ local node_blastres = {}
local node_on_blast = {}
local node_walkable = {}
local AIR_CID = minetest.get_content_id('air')
-- The step length for the rays (Minecraft uses 0.3)
local STEP_LENGTH = 0.3
-- How many rays to compute entity exposure to explosion
local N_EXPOSURE_RAYS = 16
minetest.after(0, function()
minetest.register_on_mods_loaded(function())
-- Store blast resistance values by content ids to improve performance.
for name, def in pairs(minetest.registered_nodes) do
node_blastres[minetest.get_content_id(name)] = def._mcl_blast_resistance or 0
@ -245,7 +243,7 @@ local function trace_explode(pos, strength, raydirs, radius, drop_chance)
break
end
if cid ~= AIR_CID then
if cid ~= minetest.CONTENT_AIR then
destroy[hash] = idx
end
end
@ -368,7 +366,7 @@ local function trace_explode(pos, strength, raydirs, radius, drop_chance)
end
end
if remove then
data[idx] = AIR_CID
data[idx] = minetest.CONTENT_AIR
end
end