FossFanatic
ce403b9245
Rename Liquid Textures ( #3758 )
...
This pull request renames the textures of water and lava to more closely follow the MineClone 2 naming convention.
The code has also been changed to now reflect these new names.
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3758
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: FossFanatic <fossfanatic@noreply.git.minetest.land>
Co-committed-by: FossFanatic <fossfanatic@noreply.git.minetest.land>
2023-11-02 23:47:26 +00:00
the-real-herowl
5b1deedaf0
Disabled grass path making when sneaking
2023-11-02 20:00:19 +01:00
SmokeyDope
fa1d8dfc47
Adjust grass path long description to inform players of new way to turn paths back to dirt.
2023-11-02 17:34:01 +00:00
SmokeyDope
d2a4a6d042
add group 'path_remove_possible' to grass paths
2023-11-02 17:34:01 +00:00
SmokeyDope
5e194b33bd
Adjust make_grass_path function to let shovels turn grass paths back to dirt with shift+rightclick
2023-11-02 17:34:01 +00:00
seventeenthShulker
bc3bde4cf8
Forgot about blackstone
2023-10-22 02:14:17 +00:00
seventeenthShulker
8099a4bd17
Walls use source
parameter for default hardness and blast resistance
...
If no `source` given, fallbacks are 2 and 6 respectively
2023-10-22 02:14:17 +00:00
seventeenthShulker
e2ed1ab4a6
Fix prismarine bricks and dark variant blast res.
...
Should be 6 like regular prismarine
2023-10-22 02:14:17 +00:00
seventeenthShulker
e43a8e267d
Un-hardcode blast resistance, hardness for walls,
...
now only based on their material
2023-10-22 02:14:17 +00:00
seventeenthShulker
570caf47eb
All wood-type and nether-type fences now match material's blast resistance
2023-10-22 02:14:17 +00:00
Freeman
8d440252a4
fix crash when opening a chest that has an unknow node on it
...
fix #3961
2023-10-13 21:07:00 +02:00
the-real-herowl
645072507f
Wither melee attack and bug fixes
2023-10-11 00:54:31 +00:00
the-real-herowl
966712f4ff
Optimisation and cleanup
...
-optimised and cleaned up wither rose withering effect code
-removed unused code
2023-10-11 00:54:31 +00:00
the-real-herowl
e4102e6124
Implemented wither defensive measures
...
Added block breaking when hit, or a safe_boom when hit and mobs_griefing
is disabled. Removed dubious anti-troll measures.
2023-10-11 00:54:31 +00:00
the-real-herowl
17c8f220e6
A few more wither fixes
2023-10-11 00:54:31 +00:00
the-real-herowl
c9dc12b081
Further wither adjustments
2023-10-11 00:54:31 +00:00
Nauta Turbidus
a1b6819756
Withering effect and effect immunities
...
Added withering effect and immunities to effects.
Signed-off-by: Nauta Turbidus <88062389+nauta-turbidus@users.noreply.github.com>
2023-10-11 00:54:31 +00:00
chmodsayshello
712a6d6c66
Merge pull request 'add 1.20 armor trims' ( #3784 ) from armor_trims into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3784
Reviewed-by: AFCMS <afcm.contact@gmail.com>
2023-10-03 21:46:00 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟
a620d24ec8
Fix a number of crashes involving unknown nodes, also fix fishbuckets on_place ( #3914 )
...
Fixes : #3913 #3915
~~You can reproduce the crash by placing a fish bucket on top snow above an unknown node.
I also noticed that the code always uses pointed_thing.above so I fixed that and also added a function to mcl_utils to figure out where a node should be placed (either above or below). Looks like the rest of the code could also use improvement but at least it does not crash now.~~
Cora fixed a bunch of related crashes in Mineclona so I am replacing my commit and cherry picking all her commits here.
https://codeberg.org/mineclonia/mineclonia/pulls/549
Here is the list of fixes from that PR:
- Crash when placing snow layer on unknown nodes
- Crash when snow layers on unknown nodes are flooded
- Crash when placing fishbucket on snow on top of unknown nodes
- Crash when placing chorus flower and stem on unknown
- Crash when placing mob spawners on unknown
- The fishbucket on place to actually replace buildable_to
Co-authored-by: cora <coradelamouche@gmx.ch>
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3914
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
Co-authored-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land>
Co-committed-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land>
2023-09-29 18:47:07 +00:00
chmodsayshello
8936313fb3
proper itemslot background
...
redo of 904cd78d3f
; caused some issues after cherry pick, same texture
2023-09-29 16:59:45 +02:00
Michieal
e8c658658d
Update Credits.
2023-09-26 18:59:51 +00:00
Michieal
e9d994b74d
Fix Campifires API to not crash the server.
...
Fixed the error in Campfires' On_RightClick() to not error out when called with a non-existent pointed_thing.
2023-09-26 18:57:17 +00:00
Michieal
eafe6627d8
Extra checks placed in.
2023-09-26 18:35:12 +00:00
chmodsayshello
4046a68fbf
Add trim snippet
2023-09-26 20:24:54 +02:00
Michieal
b2ebcf5d4f
Readme Change
...
Putting my name back into the credits in the mod.
2023-09-20 06:07:13 +00:00
Michieal
f57220f784
Fix Server crash (Issue ##3939)
...
Fixes the error of pointed_thing being nil (null) by first checking to see if it exists, and if not, exit the on_place call back.
2023-09-20 05:57:49 +00:00
ancientmarinerdev
bd46428d65
Updated credits
2023-09-04 22:05:38 +00:00
ancientmarinerdev
9e53efbc3e
Fix campfire smoke timing
2023-09-04 22:05:38 +00:00
ancientmarinerdev
6b36abfe91
Fix credits
2023-09-04 22:05:38 +00:00
ancientmarinerdev
49e7449d7f
Implement feedback and add credit
2023-09-04 22:05:38 +00:00
ancientmarinerdev
1d28a8e4ac
Convert campfire particle spawning from ABM to particle spawner
2023-09-04 22:05:38 +00:00
Wbjitscool
c32e88e910
Add better smoke particles
2023-09-04 22:05:38 +00:00
thunder1035
969fa98f18
Update campfire model and textures
2023-09-04 22:05:38 +00:00
PrairieWind
107420c80f
Offset smoke a bit
2023-09-04 22:05:38 +00:00
PrairieWind
f9afc74077
Add changes to campfires from feedback
2023-09-04 22:05:38 +00:00
PrairieWind
21f0c7750b
Throw experience points after food is cooked
2023-09-04 22:05:38 +00:00
PrairieWind
04b59b2190
Campfires are unaffected by pistons
2023-09-04 22:05:38 +00:00
PrairieWind
15bb4fa4bf
Players don't take burn damage when they have fire resistance potion in use, or frost walker boots
...
Entities seem to not burn anymore, and I am not sure why.
2023-09-04 22:05:38 +00:00
PrairieWind
4c3e521779
Fix campfire drops to work correctly with creative and silk touch
2023-09-04 22:05:38 +00:00
DinoNuggies4665
4c59b189dd
changed line 82 to vector.new(), and refactored setting food wield item (wield_image doesn't matter)
2023-09-04 22:05:38 +00:00
PrairieWind
23d6c3d17b
Update campfire rightclick and smothering
2023-09-04 22:05:38 +00:00
DinoNuggies4665
61f489e71f
Food entities don't turn back to mutton when leaving a re-joining now
2023-09-04 22:05:38 +00:00
DinoNuggies4665
4616b6c3ec
The food is now oriented the right direction when on the cooking on the campfire, and food entities are removed when the campfire is destroyed, still doesn't drop items though
2023-09-04 22:05:38 +00:00
DinoNuggies4665
d92296712c
Fixed crash when standing on campfire whilst food is cooking
2023-09-04 22:05:38 +00:00
DinoNuggies4665
5b212dd3fe
Made food entities local to evcery campfire, and made one food entity that works for all foods
2023-09-04 22:05:38 +00:00
PrairieWind
d3095fea57
Update ignition, smothering, and campfire inventory drops
...
Bonus fix for grass path creation sound traveling across the entire server
2023-09-04 22:05:38 +00:00
DinoNuggies4665
177196a8d2
modified: mods/ITEMS/mcl_campfires/api.lua
...
modified: mods/ITEMS/mcl_fishing/init.lua
modified: mods/ITEMS/mcl_mobitems/init.lua
2023-09-04 22:05:38 +00:00
DinoNuggies4665
13d4841097
A couple of fixes
2023-09-04 22:05:38 +00:00
DinoNuggies4665
0b7cec419a
Added visible items cooking on the fire
2023-09-04 22:05:38 +00:00
DinoNuggies4665
cef6c72a71
modified: mods/ITEMS/mcl_campfires/mod.conf
2023-09-04 22:05:38 +00:00