mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-22 10:31:06 +01:00
Add trim snippet
This commit is contained in:
parent
49bd28e109
commit
4046a68fbf
1 changed files with 17 additions and 5 deletions
|
@ -96,14 +96,14 @@ local function get_armor_texture(textures, name, modname, itemname, itemstring)
|
|||
local core_armor_texture = mcl_armor.trims.core_textures[stack_name]
|
||||
|
||||
if mcl_enchanting.is_enchanted(itemstack:get_name()) then -- working with the original stack to know wether to apply enchanting overlay or not
|
||||
--[[Far, Far in the future we may no longer _enchanted itemstrings...
|
||||
To fix this code, simply put the unmodified itemstring in stack_name's place
|
||||
DO NOT REMOVE THIS if UNLESS YOU KNOW WHAT YOU'RE TRYING TO ACHIEVE!--]]
|
||||
-- Far, Far in the future we may no longer _enchanted itemstrings...
|
||||
-- To fix this code, simply put the unmodified itemstring in stack_name's place
|
||||
-- DO NOT REMOVE THIS if UNLESS YOU KNOW WHAT YOU'RE TRYING TO ACHIEVE!
|
||||
core_armor_texture = core_armor_texture .. mcl_enchanting.overlay
|
||||
end
|
||||
|
||||
if overlay == "" then return core_armor_texture end -- key not present; armor not trimmed
|
||||
|
||||
|
||||
return core_armor_texture .. overlay
|
||||
end
|
||||
|
||||
|
@ -321,4 +321,16 @@ function mcl_armor.reload_trim_inv_image(itemstack)
|
|||
local def = itemstack:get_definition()
|
||||
if inv_overlay == "" then return end
|
||||
meta:set_string("inventory_image", def.inventory_image .. inv_overlay)
|
||||
end
|
||||
end
|
||||
|
||||
tt.register_snippet(function(itemstring, toolcaps, stack)
|
||||
if not stack then return nil end
|
||||
local meta = stack:get_meta()
|
||||
if meta:get_string("mcl_armor:trim_overlay") == "" then return nil end -- remember, get_string returns "" if the key doesn't exist
|
||||
-- we need to get the part of the overlay image between the overlay begin ( and the trim name end _
|
||||
-- we COULD easily store this info in meta, but that would bloat the meta storage, as the same few values would be stored over and over again on every trimmed item
|
||||
-- this is fine here as this code gets only executed when you put armor and a trim in a smithing table
|
||||
local full_overlay = meta:get_string("mcl_armor:trim_overlay")
|
||||
local trim_name = full_overlay:match("%((.-)%_")
|
||||
return "Upgrade:\n " .. trim_name:gsub("^%l", string.upper) .. " Armor Trim"
|
||||
end)
|
Loading…
Reference in a new issue