epCode
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df8592df41
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Revert add punch node
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2023-06-04 21:53:39 -07:00 |
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epCode
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5e4fa30aae
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Punch node after change
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2023-06-04 20:19:18 -07:00 |
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epCode
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86cd5711ca
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Rearange on replace code to be more general purpous
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2023-06-04 22:41:35 +00:00 |
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epCode
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908ba9fba6
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Put on_replace call in correct place (wool regrow on grass to dirt)
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2023-06-04 22:41:35 +00:00 |
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epCode
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91d94800d7
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Adjust grass replace timer
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2023-06-04 22:41:35 +00:00 |
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epCode
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74e55ca361
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Fix eat replace timer for sheep
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2023-06-04 22:41:35 +00:00 |
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epCode
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c049113f26
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Fix sheep sliding, make eating timed, fix animation repeat
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2023-06-04 22:41:35 +00:00 |
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epCode
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1f5247df06
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Make mobs slide less, and fix ageold jump dilema
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2023-06-04 22:41:35 +00:00 |
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epCode
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2e2f56122d
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Incorperate sheep eating animation. #3734
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2023-06-04 22:41:35 +00:00 |
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ancientmarinerdev
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c65f8c9e51
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Improved early game spawn balance
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2023-06-01 20:05:25 +00:00 |
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ancientmarinerdev
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812269264b
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Add in caps for underground water and axolotl
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2023-06-01 20:05:25 +00:00 |
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ancientmarinerdev
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afb4540408
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Clean up
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2023-06-01 20:05:25 +00:00 |
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ancientmarinerdev
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ae32ce4a0a
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Split hostile and non-hostile mob caps
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2023-06-01 20:05:25 +00:00 |
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ancientmarinerdev
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10a3d06360
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Fix global variable references and exit mob_step if missing pos
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2023-05-22 21:05:12 +00:00 |
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ancientmarinerdev
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5a059379b2
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Group damage logic. Remove physics falling logic out of suspend with duplicate falling call
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2023-05-15 13:54:23 +00:00 |
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ancientmarinerdev
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952a90bfde
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Re-organise mob_step for better clarity
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2023-05-15 13:54:23 +00:00 |
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ancientmarinerdev
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f326fa620f
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Optimise do states and env danger check
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2023-05-15 13:54:23 +00:00 |
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ancientmarinerdev
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3d1fb8cf4a
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Clean up and optimise falling
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2023-05-15 13:54:23 +00:00 |
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ancientmarinerdev
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519b237ba8
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Jumping check only called once per mob_step and refactor duplicate water danger, cliff fall logic
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2023-05-15 13:54:23 +00:00 |
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ancientmarinerdev
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72c3f87925
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Reduce excessive mob overhead
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2023-05-15 13:54:23 +00:00 |
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ancientmarinerdev
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818052dc6c
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Fix mob textures getting reset on shutdown/startup
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2023-05-15 13:54:23 +00:00 |
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3raven
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9518d47662
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(french) translation enhancements (#3643)
- Add missing translation
- Fix broken translations
- Fix unacurate description
- Correct/improve/change for cohesion french translation
Translations templates have been updated,other translations must be updated.
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Tell us about your pull request! Reference related issues, if necessary
### Testing
Tell us how to test your changes!
Co-authored-by: 3raven <elise_declerck@laposte.net>
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3643
Reviewed-by: AFCMS <afcm.contact@gmail.com>
Co-authored-by: 3raven <3raven@noreply.git.minetest.land>
Co-committed-by: 3raven <3raven@noreply.git.minetest.land>
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2023-05-11 22:39:49 +00:00 |
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ancientmarinerdev
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09619a62ee
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Clean up is_as_cliff code and convert to new style vector part 2
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2023-05-11 20:22:49 +01:00 |
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ancientmarinerdev
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31e6e38013
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Clean up is_as_cliff code and convert to new style vector
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2023-05-11 20:22:49 +01:00 |
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ancientmarinerdev
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8092fd573c
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Cleanup self.acc code and convert to new style vectors
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2023-05-11 20:22:19 +01:00 |
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ancientmarinerdev
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0787d7a988
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Remove duplicate code that has been moved.
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2023-05-11 16:33:55 +00:00 |
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ancientmarinerdev
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8a771ebfce
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Allow adjustment of attack frequency. Reduce attack frequency of Hoglins. Move on_step and do_states functionality off of the attack timer on to their own timer.
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2023-05-11 16:33:55 +00:00 |
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ancientmarinerdev
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ea4ea3f05e
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Standardise despawn logic and add asserts. Add persistent flag for mobs that have been interacted with.
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2023-05-09 22:24:40 +00:00 |
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ancientmarinerdev
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6f75932a4b
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Fix crash when parrot sits on shoulder
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2023-05-09 21:43:54 +00:00 |
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ancientmarinerdev
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fb9a630a5b
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Hostile mobs should lose aggro if they cannot see their target
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2023-05-06 21:51:47 +00:00 |
|
cora
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13df9ec46c
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Fix crash when using a named spawn egg
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2023-04-27 21:16:19 +00:00 |
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ancientmarinerdev
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7fe1be2c18
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Add error handling to sunlight checking to prevent crashing and improve diagnosis.
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2023-04-06 13:35:38 +00:00 |
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ancientmarinerdev
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049406162e
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Fix crash when skeleton tries to jock when there is no pos, maybe because pos is unloaded.
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2023-03-25 01:55:52 +00:00 |
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ancientmarinerdev
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bd579314ba
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Remove logging and clean up
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2023-03-19 02:44:35 +00:00 |
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ancientmarinerdev
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e7449a65d8
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Fix check_position and change spawn check to stages
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2023-03-19 02:44:35 +00:00 |
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ancientmarinerdev
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ef633ce617
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Do not throw XP if in creative
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2023-03-17 20:36:53 +00:00 |
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ancientmarinerdev
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c6db032674
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Rework sculk to be off the xp_step and triggered by events
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2023-03-17 20:36:53 +00:00 |
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ancientmarinerdev
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ff1b941d19
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Clean and improve profiler info
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2023-03-17 15:20:51 +00:00 |
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ancientmarinerdev
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be269b2034
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Make error handling safe in case pos is missing
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2023-03-17 15:20:51 +00:00 |
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ancientmarinerdev
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97091de67f
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Log pos info only prior to crash
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2023-03-17 15:20:51 +00:00 |
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ancientmarinerdev
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ae7cfdff69
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Ensure conditional doesn't mask bug crash issue
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2023-03-17 15:20:50 +00:00 |
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ancientmarinerdev
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0dee7792f4
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Log where map unloaded before light damage code. #3430 debugging
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2023-03-17 15:20:50 +00:00 |
|
Johannes Fritz
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150222583a
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clearmobs command: nametagged/tamed is exclusive
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2023-03-15 13:22:35 -05:00 |
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Johannes Fritz
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a3e6f90b09
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clearmobs command improvement
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2023-03-15 16:25:28 +00:00 |
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ancientmarinerdev
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270820125d
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Add in a default for improved clearmobs command.
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2023-03-14 02:45:33 +00:00 |
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ancientmarinerdev
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fc7eb135e6
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Comment out leftover logging
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2023-03-14 02:45:33 +00:00 |
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ancientmarinerdev
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c97fef03b9
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Comment out logging, and add in the destruction
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2023-03-14 02:45:33 +00:00 |
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ancientmarinerdev
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37ca0efe05
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New, improved, safe clearmobs command
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2023-03-14 02:45:33 +00:00 |
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ancientmarinerdev
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0f7efcf9c1
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Fix error handling compatibility with Minetest bundled Lua
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2023-03-12 21:52:35 +00:00 |
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ancientmarinerdev
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038d9ec014
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Do not need to create new vector each time
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2023-03-11 00:05:53 +00:00 |
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