Commit graph

686 commits

Author SHA1 Message Date
epCode
df8592df41 Revert add punch node 2023-06-04 21:53:39 -07:00
epCode
5e4fa30aae Punch node after change 2023-06-04 20:19:18 -07:00
epCode
86cd5711ca Rearange on replace code to be more general purpous 2023-06-04 22:41:35 +00:00
epCode
908ba9fba6 Put on_replace call in correct place (wool regrow on grass to dirt) 2023-06-04 22:41:35 +00:00
epCode
91d94800d7 Adjust grass replace timer 2023-06-04 22:41:35 +00:00
epCode
74e55ca361 Fix eat replace timer for sheep 2023-06-04 22:41:35 +00:00
epCode
c049113f26 Fix sheep sliding, make eating timed, fix animation repeat 2023-06-04 22:41:35 +00:00
epCode
1f5247df06 Make mobs slide less, and fix ageold jump dilema 2023-06-04 22:41:35 +00:00
epCode
2e2f56122d Incorperate sheep eating animation. #3734 2023-06-04 22:41:35 +00:00
ancientmarinerdev
c65f8c9e51 Improved early game spawn balance 2023-06-01 20:05:25 +00:00
ancientmarinerdev
812269264b Add in caps for underground water and axolotl 2023-06-01 20:05:25 +00:00
ancientmarinerdev
afb4540408 Clean up 2023-06-01 20:05:25 +00:00
ancientmarinerdev
ae32ce4a0a Split hostile and non-hostile mob caps 2023-06-01 20:05:25 +00:00
ancientmarinerdev
10a3d06360 Fix global variable references and exit mob_step if missing pos 2023-05-22 21:05:12 +00:00
ancientmarinerdev
5a059379b2 Group damage logic. Remove physics falling logic out of suspend with duplicate falling call 2023-05-15 13:54:23 +00:00
ancientmarinerdev
952a90bfde Re-organise mob_step for better clarity 2023-05-15 13:54:23 +00:00
ancientmarinerdev
f326fa620f Optimise do states and env danger check 2023-05-15 13:54:23 +00:00
ancientmarinerdev
3d1fb8cf4a Clean up and optimise falling 2023-05-15 13:54:23 +00:00
ancientmarinerdev
519b237ba8 Jumping check only called once per mob_step and refactor duplicate water danger, cliff fall logic 2023-05-15 13:54:23 +00:00
ancientmarinerdev
72c3f87925 Reduce excessive mob overhead 2023-05-15 13:54:23 +00:00
ancientmarinerdev
818052dc6c Fix mob textures getting reset on shutdown/startup 2023-05-15 13:54:23 +00:00
3raven
9518d47662 (french) translation enhancements (#3643)
- Add missing translation
- Fix broken translations
- Fix unacurate description
- Correct/improve/change for cohesion french translation

Translations templates have been updated,other translations must be updated.

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Co-authored-by: 3raven <elise_declerck@laposte.net>
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3643
Reviewed-by: AFCMS <afcm.contact@gmail.com>
Co-authored-by: 3raven <3raven@noreply.git.minetest.land>
Co-committed-by: 3raven <3raven@noreply.git.minetest.land>
2023-05-11 22:39:49 +00:00
ancientmarinerdev
09619a62ee Clean up is_as_cliff code and convert to new style vector part 2 2023-05-11 20:22:49 +01:00
ancientmarinerdev
31e6e38013 Clean up is_as_cliff code and convert to new style vector 2023-05-11 20:22:49 +01:00
ancientmarinerdev
8092fd573c Cleanup self.acc code and convert to new style vectors 2023-05-11 20:22:19 +01:00
ancientmarinerdev
0787d7a988 Remove duplicate code that has been moved. 2023-05-11 16:33:55 +00:00
ancientmarinerdev
8a771ebfce Allow adjustment of attack frequency. Reduce attack frequency of Hoglins. Move on_step and do_states functionality off of the attack timer on to their own timer. 2023-05-11 16:33:55 +00:00
ancientmarinerdev
ea4ea3f05e Standardise despawn logic and add asserts. Add persistent flag for mobs that have been interacted with. 2023-05-09 22:24:40 +00:00
ancientmarinerdev
6f75932a4b Fix crash when parrot sits on shoulder 2023-05-09 21:43:54 +00:00
ancientmarinerdev
fb9a630a5b Hostile mobs should lose aggro if they cannot see their target 2023-05-06 21:51:47 +00:00
cora
13df9ec46c Fix crash when using a named spawn egg 2023-04-27 21:16:19 +00:00
ancientmarinerdev
7fe1be2c18 Add error handling to sunlight checking to prevent crashing and improve diagnosis. 2023-04-06 13:35:38 +00:00
ancientmarinerdev
049406162e Fix crash when skeleton tries to jock when there is no pos, maybe because pos is unloaded. 2023-03-25 01:55:52 +00:00
ancientmarinerdev
bd579314ba Remove logging and clean up 2023-03-19 02:44:35 +00:00
ancientmarinerdev
e7449a65d8 Fix check_position and change spawn check to stages 2023-03-19 02:44:35 +00:00
ancientmarinerdev
ef633ce617 Do not throw XP if in creative 2023-03-17 20:36:53 +00:00
ancientmarinerdev
c6db032674 Rework sculk to be off the xp_step and triggered by events 2023-03-17 20:36:53 +00:00
ancientmarinerdev
ff1b941d19 Clean and improve profiler info 2023-03-17 15:20:51 +00:00
ancientmarinerdev
be269b2034 Make error handling safe in case pos is missing 2023-03-17 15:20:51 +00:00
ancientmarinerdev
97091de67f Log pos info only prior to crash 2023-03-17 15:20:51 +00:00
ancientmarinerdev
ae7cfdff69 Ensure conditional doesn't mask bug crash issue 2023-03-17 15:20:50 +00:00
ancientmarinerdev
0dee7792f4 Log where map unloaded before light damage code. #3430 debugging 2023-03-17 15:20:50 +00:00
Johannes Fritz
150222583a clearmobs command: nametagged/tamed is exclusive 2023-03-15 13:22:35 -05:00
Johannes Fritz
a3e6f90b09 clearmobs command improvement 2023-03-15 16:25:28 +00:00
ancientmarinerdev
270820125d Add in a default for improved clearmobs command. 2023-03-14 02:45:33 +00:00
ancientmarinerdev
fc7eb135e6 Comment out leftover logging 2023-03-14 02:45:33 +00:00
ancientmarinerdev
c97fef03b9 Comment out logging, and add in the destruction 2023-03-14 02:45:33 +00:00
ancientmarinerdev
37ca0efe05 New, improved, safe clearmobs command 2023-03-14 02:45:33 +00:00
ancientmarinerdev
0f7efcf9c1 Fix error handling compatibility with Minetest bundled Lua 2023-03-12 21:52:35 +00:00
ancientmarinerdev
038d9ec014 Do not need to create new vector each time 2023-03-11 00:05:53 +00:00