ancientmarinerdev
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01c8009c6a
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Tidy on_step function
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2023-01-11 01:07:18 +00:00 |
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ancientmarinerdev
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f8ae702ce4
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Function name consistency
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2023-01-02 00:58:23 +00:00 |
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ancientmarinerdev
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5faf060122
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Fix crash and remove unused duplicate variables
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2023-01-02 00:54:08 +00:00 |
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ancientmarinerdev
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8c648d1fc3
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Refactor mob_step and do_states
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2023-01-02 00:00:40 +00:00 |
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cora
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7bd0b5a9b1
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Some more missing arg fixes
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2022-11-27 14:53:16 +01:00 |
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cora
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4909ef6ff7
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Restructure on_step a bit
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2022-11-27 14:53:16 +01:00 |
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cora
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3c6d79ecb3
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Add entity name to debug box
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2022-11-27 14:53:16 +01:00 |
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cora
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6948b77226
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move debug/nametag code back to api.lua
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2022-11-27 14:53:16 +01:00 |
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cora
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c25287e493
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Some cleanup
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2022-11-27 14:53:16 +01:00 |
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cora
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db63f1c453
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fix leftover pi shortcut
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2022-11-27 14:53:16 +01:00 |
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cora
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faa38ffab8
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Fix some warnings
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2022-11-27 14:53:16 +01:00 |
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cora
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19d6d43b39
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move on_blast default to mob default def
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2022-11-27 14:53:16 +01:00 |
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cora
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28b6fcf289
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Move detach_child to mount.lua
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2022-11-27 14:53:16 +01:00 |
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cora
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80490b4c11
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Move smooth rotation to separate function
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2022-11-27 14:53:16 +01:00 |
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cora
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5e177c61f6
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Move on_step despawning to separate function
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2022-11-27 14:53:16 +01:00 |
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cora
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c9c2b874be
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move relative animation speed to separate function
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2022-11-27 14:53:16 +01:00 |
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cora
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18c415f6a0
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put head swivel in separate function
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2022-11-27 14:53:16 +01:00 |
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cora
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49670d1d28
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put water flow code in separate function
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2022-11-27 14:53:16 +01:00 |
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cora
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a25cd921f2
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move do_states to movement.lua
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2022-11-27 14:53:16 +01:00 |
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cora
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91b5b6266c
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move stray particle spawner func to effects
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2022-11-27 14:53:16 +01:00 |
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cora
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148b30694f
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Fix monster_attack and some other settings issues
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2022-11-27 14:53:16 +01:00 |
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cora
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f4374d9efd
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Fix item drops
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2022-11-27 14:53:16 +01:00 |
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cora
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b41d6a1cae
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Fix mob_punch
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2022-11-27 14:53:16 +01:00 |
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cora
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c7681af53e
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Move registration functions to init.lua
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2022-11-27 14:53:16 +01:00 |
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cora
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cc77e109f5
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Split off general movement functions
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2022-11-27 14:53:16 +01:00 |
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cora
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e7d9ded9ab
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Split off combat funcs
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2022-11-27 14:53:16 +01:00 |
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cora
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96d697c5cd
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Split off pathfinding, use metatables
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2022-11-27 14:53:16 +01:00 |
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cora
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01abfea16d
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Split off item management
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2022-11-27 14:53:16 +01:00 |
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cora
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bbba7cee41
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Add compat for old "wrong" : notation
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2022-11-27 14:53:16 +01:00 |
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cora
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e82c318f0c
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Split off breeding
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2022-11-27 14:53:16 +01:00 |
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cora
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70834d0f5d
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make register functions use the . notation
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2022-11-27 14:53:16 +01:00 |
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cora
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d62dbcb852
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effects -> separate file + metatable
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2022-11-27 14:53:16 +01:00 |
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cora
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67fd8c8b40
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split off physics functions into separate file + use metatable
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2022-11-27 14:53:16 +01:00 |
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cora
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90639ef99d
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remove unused functions
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2022-11-27 14:53:16 +01:00 |
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cora
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31ef791cfd
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Add proper metatable to mobs
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2022-11-27 14:53:16 +01:00 |
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cora
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033b051689
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Fix crash when rightclicking parrot
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2022-11-15 21:16:48 +01:00 |
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ancientmarinerdev
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3e1a475442
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Logging improvements
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2022-11-12 02:35:00 +01:00 |
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cora
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c44b29925a
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Fix random-interval crash when not using luajit
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2022-11-10 01:45:42 +01:00 |
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cora
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21f3782439
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Fix lightning on_strike api + rename to on_lightning_strike
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2022-11-05 01:16:27 +01:00 |
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ancientmarinerdev
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8b0c4c17ad
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Slightly more frequent failed pathing attempts for villagers
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2022-11-03 21:34:15 +00:00 |
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ancientmarinerdev
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2d0ea5e205
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Enable concurrent pathing so pathing orders aren't queued
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2022-11-03 21:34:14 +00:00 |
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ancientmarinerdev
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ad137304bc
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Fix bug where if it finds wrong door and can't plot route it hogs the pathing
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2022-11-03 21:34:14 +00:00 |
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ancientmarinerdev
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ea9c9e74b0
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Failed check should come before last pathed check to avoid a failed check taking up a good opportunity to path
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2022-11-03 21:34:14 +00:00 |
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ancientmarinerdev
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17e3e83f43
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Villagers should not try and path if they have failed recently
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2022-11-03 21:34:14 +00:00 |
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cora
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da9f253117
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Add setting for mob-movement stop range
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2022-11-03 14:32:50 +01:00 |
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ancientmarinerdev
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c606092066
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Pathfinding fix for villagers
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2022-11-02 22:09:35 +01:00 |
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ancientmarinerdev
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5d5babdb20
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Tweak distance to current_target check
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2022-11-02 22:09:35 +01:00 |
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ancientmarinerdev
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1d667c26b5
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Villagers will open and close doors when pathing through. Any failing steps now have a threshold to abandon failed pathing.
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2022-11-02 22:09:35 +01:00 |
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ancientmarinerdev
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f9ec402b29
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Only to door if we can get from door to target
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2022-11-02 22:09:35 +01:00 |
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ancientmarinerdev
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bf491c35a1
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Fix bug
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2022-11-02 22:09:35 +01:00 |
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