Fix monster_attack and some other settings issues

This commit is contained in:
cora 2022-11-10 22:59:42 +01:00
parent f4374d9efd
commit 148b30694f
6 changed files with 33 additions and 16 deletions

View file

@ -3,13 +3,7 @@ local mob_class_meta = {__index = mcl_mobs.mob_class}
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
-- API for Mobs Redo: MineClone 2 Edition (MRM)
local MAX_MOB_NAME_LENGTH = 30
local HORNY_TIME = 30
local HORNY_AGAIN_TIME = 300
local CHILD_GROW_TIME = 60*20
local DEATH_DELAY = 0.5
local DEFAULT_FALL_SPEED = -9.81*1.5
local FLOP_HEIGHT = 6
local FLOP_HOR_SPEED = 1.5
local PATHFINDING = "gowp"
@ -41,12 +35,9 @@ local function atan(x)
end
-- Load settings
local damage_enabled = minetest.settings:get_bool("enable_damage")
local disable_blood = minetest.settings:get_bool("mobs_disable_blood")
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
local remove_far = true
local show_health = false
-- Shows helpful debug info above each mob
local mobs_debug = minetest.settings:get_bool("mobs_debug", false)
local spawn_logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
@ -69,7 +60,6 @@ end
local node_ice = "mcl_core:ice"
local node_snowblock = "mcl_core:snowblock"
local node_snow = "mcl_core:snow"
mcl_mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "mcl_core:dirt"
minetest.register_chatcommand("clearmobs",{
privs={maphack=true},
@ -137,15 +127,11 @@ end
-- get node but use fallback for nil or unknown
local node_ok = function(pos, fallback)
fallback = fallback or mcl_mobs.fallback_node
local node = minetest.get_node_or_nil(pos)
if node and minetest.registered_nodes[node.name] then
return node
end
return minetest.registered_nodes[fallback]
end

View file

@ -1,6 +1,10 @@
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
local mob_class = mcl_mobs.mob_class
local damage_enabled = minetest.settings:get_bool("enable_damage")
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
local show_health = false
-- pathfinding settings
local enable_pathfinding = true
local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching

View file

@ -1,6 +1,7 @@
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
local mob_class = mcl_mobs.mob_class
local active_particlespawners = {}
local disable_blood = minetest.settings:get_bool("mobs_disable_blood")
local DEFAULT_FALL_SPEED = -9.81*1.5
local player_transfer_distance = tonumber(minetest.settings:get("player_transfer_distance")) or 128

View file

@ -4,6 +4,7 @@ mcl_mobs.mob_class_meta = {__index = mcl_mobs.mob_class}
local modname = minetest.get_current_modname()
local path = minetest.get_modpath(modname)
local S = minetest.get_translator(modname)
mcl_mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "mcl_core:dirt"
--api and helpers
-- effects: sounds and particles mostly
dofile(path .. "/effects.lua")
@ -28,9 +29,22 @@ dofile(path .. "/mount.lua")
dofile(path .. "/crafts.lua")
dofile(path .. "/compat.lua")
local DEFAULT_FALL_SPEED = -9.81*1.5
local MAX_MOB_NAME_LENGTH = 30
local old_spawn_icons = minetest.settings:get_bool("mcl_old_spawn_icons",false)
local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0
-- get node but use fallback for nil or unknown
local node_ok = function(pos, fallback)
fallback = fallback or mcl_mobs.fallback_node
local node = minetest.get_node_or_nil(pos)
if node and minetest.registered_nodes[node.name] then
return node
end
return minetest.registered_nodes[fallback]
end
--#### REGISTER FUNCS
-- Code to execute before custom on_rightclick handling
@ -301,7 +315,7 @@ function mcl_mobs.register_arrow(name, def)
if not name or not def then return end -- errorcheck
minetest.register_entity(name, setmetatable({
minetest.register_entity(name, {
physical = false,
visual = def.visual,
@ -421,7 +435,7 @@ function mcl_mobs.register_arrow(name, def)
self.lastpos = pos
end
},mob_class))
})
end
-- Register spawn eggs

View file

@ -4,6 +4,17 @@ local DEFAULT_FALL_SPEED = -9.81*1.5
local FLOP_HEIGHT = 6
local FLOP_HOR_SPEED = 1.5
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
local atann = math.atan
local function atan(x)
if not x or x ~= x then
return 0
else
return atann(x)
end
end
-- get node but use fallback for nil or unknown
local node_ok = function(pos, fallback)
fallback = fallback or mcl_mobs.fallback_node

View file

@ -2,6 +2,7 @@ local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
local mob_class = mcl_mobs.mob_class
local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_villager",false)
local PATHFINDING = "gowp"
local LOG_MODULE = "[Mobs]"
local function mcl_log (message)