Commit graph

48 commits

Author SHA1 Message Date
teknomunk
5914b789a7 Sound fix, preserve _itemstring as well 2024-11-23 18:31:45 -06:00
teknomunk
d77783a717 Make stuck arrows stop processing all other behaviors 2024-11-17 19:45:51 -06:00
teknomunk
92f781b68c Make it possible to pick up arrows in creative mode 2024-11-17 19:41:57 -06:00
teknomunk
1c7d727286 Fix tipped arrow behavior, remove debug code 2024-11-16 19:46:39 -06:00
teknomunk
9061df8adf Rework projectile pickup code (to prevent item duplication bugs), always update _last_pos, short circuit processing behaviors if the entity was removed by a behavior but didn't report it 2024-11-16 19:46:39 -06:00
teknomunk
6a1b8d0f09 Let arrows stick in players 2024-11-16 19:46:39 -06:00
teknomunk
2fec9696b6 Implement mcl_util.remove_entity() and convert projectile code to use it 2024-11-16 19:46:37 -06:00
teknomunk
27f0f8b52b Add pitch and yaw offset support to vl_projectile 2024-11-16 19:44:18 -06:00
teknomunk
7867168c41 Correct damage for mob projectiles 2024-11-14 06:25:30 -06:00
teknomunk
a6363f779f Move arrow self-collision grace logic to vl_projectile then apply to mob projectiles and splash and linger potions, allow entity luaentity to be passed to mcl_util.get_entity_id() 2024-11-13 22:02:58 -06:00
teknomunk
b8250e4dcc Replace _puncher with _owner, rework projectile code to make _owner a string, copy mcl_util.gen_uuid() from minecart branch, add mcl_util.get_entity_id(), fix crash 2024-11-12 01:00:42 +01:00
teknomunk
ad9b84c5ac Remove debug dump, move maximum time to live to vl_projectile 2024-11-12 01:00:42 +01:00
teknomunk
13af90b9a0 Document vl_projectile.replace_with_item_drop 2024-11-12 01:00:42 +01:00
teknomunk
882e6d42e5 Move projectile stick logic into vl_projectile 2024-11-12 01:00:42 +01:00
teknomunk
1cec108d50 Move tracer to vl_projectile 2024-11-12 01:00:42 +01:00
teknomunk
ec9bc01c80 Change mcl_bows to use standard vl_projectile on_step handler, move burning behavior to vl_projectile 2024-11-12 01:00:42 +01:00
teknomunk
8913de9b26 Resolve luacheck findings 2024-11-12 01:00:42 +01:00
teknomunk
e49f7a5da7 Add hook to allow piercing enchantment to be implemented 2024-11-12 01:00:42 +01:00
teknomunk
38852badb1 Fix dispenser arrows so they hit players and entities, minetest.register_entity -> vl_projectile.register for mcl_throwing:egg 2024-11-12 01:00:42 +01:00
teknomunk
6025678cf2 Prevent dereferencing nil in wither.lua, fix minor typo in debug statement 2024-11-12 01:00:42 +01:00
teknomunk
351df85ed6 Add workarround for random velocity change of particles on creation 2024-11-12 01:00:42 +01:00
teknomunk
e3a78a99dc Make sure a projectile sets on fire the thing it collided with 2024-11-12 01:00:42 +01:00
teknomunk
76d654762a Fix luacheck findings for this PR: remove unused variables, remove overwritten value, add missing dependencies, fix undefined variable usage 2024-11-12 01:00:42 +01:00
teknomunk
26062a9d26 Prevent projectiles from crashing server when removed when it punched something (wither skull hitting the wither will cause this), mark wither skull with _removed = true when death timer removes it 2024-11-12 01:00:42 +01:00
teknomunk
d2676da152 Correct behavior when ignore_gravity flag is true, fix mob projectile velocity calculation, add missing entity_def lookup 2024-11-12 01:00:42 +01:00
teknomunk
d195066d94 Convert mcl_mobs.register_arrow() to use vl_projectile, tested only with shulker bullet so far 2024-11-12 01:00:42 +01:00
teknomunk
ff0128394d Make splash, lingering and othe projectiles hit players 2024-11-12 01:00:42 +01:00
teknomunk
0270ce8a8d Stop minimum draw arrows from hitting player that shot them 2024-11-12 01:00:42 +01:00
teknomunk
6d75fc2f41 Prevent collisions with entities until projectile is at least one node from where it started (to prevent always hitting yourself), modify mcl_bows.shoot_arrow() and mcl_bows_s.shoot_arrow_crossbow() to use vl_projectile.create(), fix projectiles damaging players 2024-11-12 01:00:42 +01:00
teknomunk
2127edf195 Inline dir_to_pitch() and use correct formula for pitch 2024-11-12 01:00:42 +01:00
teknomunk
81dd1c6656 Address more review comments 2024-11-12 01:00:42 +01:00
teknomunk
ebb69330a7 Make arrows damage players, update API documentation, fix several crashes that occurred when arrows hit a player 2024-11-12 01:00:42 +01:00
teknomunk
5afa702542 Fix splash potions, fix crash when projectiles hit unknown nodes 2024-11-12 01:00:42 +01:00
teknomunk
b4831a681b Remove logging in tipped_arrows, prevent crash when spawning chicks, add extra safety check in vl_projectile.collides_with_solids 2024-11-12 01:00:42 +01:00
teknomunk
e0ce96f802 Lingering potions should not collide with liquids, change behaviors assersion loop to catch nil members 2024-11-12 01:00:42 +01:00
teknomunk
349337042d Convert splash potion to vl_projectile, remove dead code, precompute several values in splash potion code, add check of behaviors array in vl_projectile 2024-11-12 01:00:42 +01:00
teknomunk
6bcf1ad181 Revert entity->object for three lines 2024-11-12 01:00:42 +01:00
teknomunk
83e6a4323d Fix typo in api.md, add TODO, change entity -> object 2024-11-12 01:00:42 +01:00
teknomunk
3f22887639 Fix typos documentation, add ignore_gravity and liquid_drag options, use vl_projectile.register() for enter pearl, move projectile physics to vl_projectile add hook for future vl_physics support 2024-11-12 01:00:42 +01:00
teknomunk
fd144466e4 Resolve more review comments, fix crash 2024-11-12 01:00:42 +01:00
teknomunk
b1f2ec60e1 Add API documentation, minor API cleanup 2024-11-12 01:00:42 +01:00
teknomunk
cc1d0ce55e Fold tipped arrows into standard arrows and handle effects via item definition callback, remove arrows when they collide with entities, update handling of removing projectiles 2024-11-12 01:00:42 +01:00
teknomunk
85fc508284 Fix crash on startup 2024-11-12 01:00:42 +01:00
teknomunk
ab9fff400f More refactoring to generalize arrow code into projectile 2024-11-12 01:00:42 +01:00
teknomunk
3961a32fb4 Start mcl_bows:arrow_entity refactor 2024-11-12 01:00:42 +01:00
teknomunk
21465e4efc Remove _thrower from vl_projectile (uses self._vl_projectile.owner instead), reorder some code 2024-11-12 01:00:42 +01:00
teknomunk
152d200df2 Finish reworking all items in mcl_throwing 2024-11-12 01:00:42 +01:00
teknomunk
e9ec77e932 Add in vl_projectile, add mcl_util.match_node_to_filter 2024-11-12 01:00:42 +01:00