mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-18 00:51:06 +01:00
393 lines
12 KiB
Lua
393 lines
12 KiB
Lua
local mod = {}
|
|
vl_projectile = mod
|
|
|
|
local vl_physics_path = minetest.get_modpath("vl_physics")
|
|
|
|
local YAW_OFFSET = -math.pi/2
|
|
local GRAVITY = tonumber(minetest.settings:get("movement_gravity"))
|
|
local enable_pvp = minetest.settings:get_bool("enable_pvp")
|
|
|
|
local function dir_to_pitch(dir)
|
|
local xz = math.abs(dir.x) + math.abs(dir.z)
|
|
return -math.atan2(-dir.y, xz)
|
|
end
|
|
|
|
function mod.projectile_physics(obj, entity_def, v, a)
|
|
local le = obj:get_luaentity()
|
|
local entity_def = minetest.registered_entities[le.name]
|
|
local pos = obj:get_pos()
|
|
if not pos then return end
|
|
|
|
if vl_physics_path then
|
|
v,a = vl_physics.apply_entity_environmental_physics(obj)
|
|
else
|
|
-- Simple physics
|
|
if not v then v = obj:get_velocity() end
|
|
if not a then a = vector.zero() end
|
|
|
|
if not entity_def.ignore_gravity then
|
|
a = a + vector.new(0,-GRAVITY,0)
|
|
end
|
|
|
|
if entity_def.liquid_drag then
|
|
local def = minetest.registered_nodes[minetest.get_node(pos).name]
|
|
if def and def.liquidtype ~= "none" then
|
|
-- Slow down arrow in liquids
|
|
local visc = def.liquid_viscosity or 0
|
|
le._viscosity = visc
|
|
|
|
local vpenalty = math.max(0.1, 0.98 - 0.1 * visc)
|
|
if math.abs(v.x) > 0.001 then
|
|
v.x = v.x * vpenalty
|
|
end
|
|
if math.abs(v.z) > 0.001 then
|
|
v.z = v.z * vpenalty
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Pass to entity
|
|
if v then obj:set_velocity(v) end
|
|
if a then obj:set_acceleration(a) end
|
|
|
|
-- Update projectile yaw to match velocity direction
|
|
if v and le and not le._stuck then
|
|
local yaw = minetest.dir_to_yaw(v) + YAW_OFFSET
|
|
local pitch = dir_to_pitch(v)
|
|
obj:set_rotation(vector.new(0,yaw,pitch))
|
|
end
|
|
end
|
|
|
|
function mod.update_projectile(self, dtime)
|
|
if self._removed then return end
|
|
|
|
local entity_name = self.name
|
|
local entity_def = minetest.registered_entities[entity_name] or {}
|
|
local entity_vl_projectile = entity_def._vl_projectile or {}
|
|
|
|
-- Update entity timer
|
|
self.timer = (self.timer or 0) + dtime
|
|
|
|
-- Run behaviors
|
|
local behaviors = entity_vl_projectile.behaviors or {}
|
|
for i=1,#behaviors do
|
|
local behavior = behaviors[i]
|
|
if behavior(self, dtime, entity_def, entity_vl_projectile) then
|
|
return
|
|
end
|
|
end
|
|
|
|
mod.projectile_physics(self.object, entity_def)
|
|
end
|
|
|
|
local function no_op()
|
|
end
|
|
local function damage_particles(pos, is_critical)
|
|
if is_critical then
|
|
minetest.add_particlespawner({
|
|
amount = 15,
|
|
time = 0.1,
|
|
minpos = vector.offset(pos, -0.5, -0.5, -0.5),
|
|
maxpos = vector.offset(pos, 0.5, 0.5, 0.5),
|
|
minvel = vector.new(-0.1, -0.1, -0.1),
|
|
maxvel = vector.new(0.1, 0.1, 0.1),
|
|
minexptime = 1,
|
|
maxexptime = 2,
|
|
minsize = 1.5,
|
|
maxsize = 1.5,
|
|
collisiondetection = false,
|
|
vertical = false,
|
|
texture = "mcl_particles_crit.png^[colorize:#bc7a57:127",
|
|
})
|
|
end
|
|
end
|
|
local function random_hit_positions(positions, placement)
|
|
if positions == "x" then
|
|
return math.random(-4, 4)
|
|
elseif positions == "y" then
|
|
return math.random(0, 10)
|
|
elseif positions == "z" then
|
|
if placement == "front" then
|
|
return 3
|
|
elseif placement == "back" then
|
|
return -3
|
|
end
|
|
end
|
|
|
|
return 0
|
|
end
|
|
local function check_hitpoint(hitpoint)
|
|
if hitpoint.type ~= "object" then return false end
|
|
|
|
-- find the closest object that is in the way of the arrow
|
|
-- TODO: change this check when adding mob projectiles
|
|
if hitpoint.ref:is_player() and enable_pvp then
|
|
return true
|
|
end
|
|
|
|
if not hitpoint.ref:is_player() and hitpoint.ref:get_luaentity() then
|
|
if (hitpoint.ref:get_luaentity().is_mob or hitpoint.ref:get_luaentity()._hittable_by_projectile) then
|
|
return true
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
local function handle_player_sticking(self, entity_def, projectile_def, entity)
|
|
if self._in_player or self._blocked then return end
|
|
if not projectile_def.sticks_in_players then return end
|
|
|
|
minetest.after(150, function()
|
|
self._removed = true
|
|
self.object:remove()
|
|
end)
|
|
|
|
-- Handle blocking projectiles
|
|
if mcl_shields.is_blocking(obj) then
|
|
self._blocked = true
|
|
self.object:set_velocity(vector.multiply(self.object:get_velocity(), -0.25))
|
|
return
|
|
end
|
|
|
|
-- Handle when the projectile hits the player
|
|
self._placement = math.random(1, 2)
|
|
|
|
local placement = self._placement == 1 and "front" or "back"
|
|
self._rotation_station = self.placement == 1 and -90 or 90
|
|
self._in_player = true
|
|
self._y_position = random_arrow_positions("y", placement)
|
|
self._x_position = random_arrow_positions("x", placement)
|
|
if self._y_position > 6 and self._x_position < 2 and self._x_position > -2 then
|
|
self._attach_parent = "Head"
|
|
self._y_position = self._y_position - 6
|
|
elseif self._x_position > 2 then
|
|
self._attach_parent = "Arm_Right"
|
|
self._y_position = self._y_position - 3
|
|
self._x_position = self._x_position - 2
|
|
elseif self._x_position < -2 then
|
|
self._attach_parent = "Arm_Left"
|
|
self._y_position = self._y_position - 3
|
|
self._x_position = self._x_position + 2
|
|
else
|
|
self._attach_parent = "Body"
|
|
end
|
|
self._z_rotation = math.random(-30, 30)
|
|
self._y_rotation = math.random( -30, 30)
|
|
self.object:set_attach(
|
|
obj, self._attach_parent,
|
|
vector.new(self._x_position, self._y_position, random_arrow_positions("z", placement)),
|
|
vector.new(0, self._rotation_station + self._y_rotation, self._z_rotation)
|
|
)
|
|
end
|
|
|
|
function mod.collides_with_solids(self, dtime, entity_def, projectile_def)
|
|
local pos = self.object:get_pos()
|
|
|
|
-- Don't try to do anything on first update
|
|
if not self._last_pos then
|
|
self._last_pos = pos
|
|
return
|
|
end
|
|
|
|
-- Check if the object can collide with this node
|
|
local node = minetest.get_node(pos)
|
|
local node_def = minetest.registered_nodes[node.name]
|
|
local collides_with = projectile_def.collides_with
|
|
|
|
if entity_def.physical then
|
|
-- Projectile has stopped in one axis, so it probably hit something.
|
|
-- This detection is a bit clunky, but sadly, MT does not offer a direct collision detection for us. :-(
|
|
local vel = self.object:get_velocity()
|
|
if math.abs(vel.x) >= 0.0001 and math.abs(vel.z) >= 0.0001 and math.abs(vel.y) >= 0.0001 then
|
|
self._last_pos = pos
|
|
return
|
|
end
|
|
else
|
|
if node_def and not node_def.walkable and (not collides_with or not mcl_util.match_node_to_filter(node.name, collides_with)) then
|
|
self._last_pos = pos
|
|
return
|
|
end
|
|
end
|
|
|
|
-- Call entity collied hook
|
|
local hook = projectile_def.on_collide_with_solid or no_op
|
|
hook(self, pos, node, node_def)
|
|
|
|
-- Call node collided hook
|
|
local hook = (node_def._vl_projectile or {}).on_collide or no_op
|
|
hook(self, pos, node, node_def)
|
|
|
|
-- Play sounds
|
|
local sounds = projectile_def.sounds or {}
|
|
local sound = sounds.on_solid_collision or sounds.on_collision
|
|
if type(sound) == "function" then sound = sound(self, entity_def, projectile_def, "node", pos, node, node_def) end
|
|
if sound then
|
|
local arg2 = table.copy(sound[2])
|
|
arg2.pos = pos
|
|
minetest.sound_play(sound[1], arg2, sound[3])
|
|
end
|
|
|
|
-- Normally objects should be removed on collision with solids
|
|
if not projectile_def.survive_collision then
|
|
self._removed = true
|
|
self.object:remove()
|
|
end
|
|
|
|
-- Done with behaviors
|
|
return true
|
|
end
|
|
|
|
local function handle_entity_collision(self, entity_def, projectile_def, object)
|
|
local pos = self.object:get_pos()
|
|
local dir = vector.normalize(self.object:get_velocity())
|
|
local self_vl_projectile = self._vl_projectile
|
|
|
|
-- Allow punching
|
|
local allow_punching = projectile_def.allow_punching or true
|
|
if type(allow_punching) == "function" then
|
|
allow_punching = allow_punching(self, entity_def, projectile_def, object)
|
|
end
|
|
|
|
if allow_punching then
|
|
-- Get damage
|
|
local dmg = projectile_def.damage_groups or 0
|
|
if type(dmg) == "function" then
|
|
dmg = dmg(self, entity_def, projectile_def, object)
|
|
end
|
|
|
|
local object_lua = object:get_luaentity()
|
|
|
|
-- Apply damage
|
|
-- Note: Damage blocking for shields is handled in mcl_shields with an mcl_damage modifier
|
|
local do_damage = false
|
|
if object:is_player() and projectile_def.hits_players and self_vl_projectile.owner ~= hit:get_player_name() then
|
|
do_damage = true
|
|
|
|
handle_player_sticking(self, entity_def, projectile_def, object)
|
|
elseif object_lua and (object_lua.is_mob == true or object_lua._hittable_by_projectile) and (self_vl_projectile.owner ~= object) then
|
|
do_damage = true
|
|
end
|
|
|
|
if do_damage then
|
|
object:punch(self.object, 1.0, projectile_def.tool or { full_punch_interval = 1.0, damage_groups = dmg }, dir )
|
|
|
|
-- Indicate damage
|
|
damage_particles(vector.add(pos, vector.multiply(self.object:get_velocity(), 0.1)), self._is_critical)
|
|
|
|
-- Light things on fire
|
|
if mcl_burning.is_burning(self.object) then
|
|
mcl_burning.set_on_fire(obj, 5)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Call entity collision hook
|
|
(projectile_def.on_collide_with_entity or no_op)(self, pos, object)
|
|
|
|
-- Call reverse entity collision hook
|
|
local other_object_def = minetest.registered_entities[object.name] or {}
|
|
local other_object_vl_projectile = other_object_def._vl_projectile or {}
|
|
local hook = (other_object_vl_projectile or {}).on_collide or no_op
|
|
hook(object, self)
|
|
|
|
-- Play sounds
|
|
local sounds = (projectile_def.sounds or {})
|
|
local sound = sounds.on_entity_collion or sounds.on_collision
|
|
if type(sound) == "function" then sound = sound(self, entity_def, projectile_def, "entity", object) end
|
|
if sound then
|
|
local arg2 = table.copy(sound[2])
|
|
arg2.pos = pos
|
|
minetest.sound_play(sound[1], arg2, sound[3])
|
|
end
|
|
|
|
-- Normally objects should be removed on collision with entities
|
|
if not projectile_def.survive_collision then
|
|
self._removed = true
|
|
self.object:remove()
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
function mod.collides_with_entities(self, dtime, entity_def, projectile_def)
|
|
local pos = self.object:get_pos()
|
|
|
|
local hit = nil
|
|
local owner = self._vl_projectile.owner
|
|
|
|
local objects = minetest.get_objects_inside_radius(pos, 1.5)
|
|
for i = 1,#objects do
|
|
local object = objects[i]
|
|
local entity = object:get_luaentity()
|
|
|
|
if entity and entity.name ~= self.object:get_luaentity().name then
|
|
if object:is_player() and owner ~= object:get_player_name() then
|
|
return handle_entity_collision(self, entity_def, projectile_def, object)
|
|
elseif (entity.is_mob == true or entity._hittable_by_projectile) and (owner ~= object) then
|
|
return handle_entity_collision(self, entity_def, projectile_def, object)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function mod.raycast_collides_with_entities(self, dtime, entity_def, projectile_def)
|
|
local closest_object
|
|
local closest_distance
|
|
|
|
local pos = self.object:get_pos()
|
|
local arrow_dir = self.object:get_velocity()
|
|
|
|
--create a raycast from the arrow based on the velocity of the arrow to deal with lag
|
|
local raycast = minetest.raycast(pos, vector.add(pos, vector.multiply(arrow_dir, 0.1)), true, false)
|
|
for hitpoint in raycast do
|
|
if check_hitpoint(hitpoint) then
|
|
local hitpoint_ref = hitpoint.ref
|
|
local dist = vector.distance(hitpoint_ref:get_pos(), pos)
|
|
if not closest_distance or dist < closest_distance then
|
|
closest_object = hitpoint_ref
|
|
closest_distance = dist
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
if closest_object then
|
|
return handle_entity_collision(self, entity_def, projectile_def, closest_object)
|
|
end
|
|
end
|
|
|
|
function mod.create(entity_id, options)
|
|
local pos = options.pos
|
|
local obj = minetest.add_entity(pos, entity_id, options.staticdata)
|
|
|
|
-- Set initial velocity and acceleration
|
|
local v = vector.multiply(options.dir or vector.zero(), options.velocity or 0)
|
|
local a = vector.multiply(v, -math.abs(options.drag))
|
|
mod.projectile_physics(obj, entity_def, v, a)
|
|
|
|
-- Update projectile parameters
|
|
local luaentity = obj:get_luaentity()
|
|
luaentity._vl_projectile = {
|
|
owner = options.owner,
|
|
extra = options.extra,
|
|
}
|
|
|
|
-- And provide the caller with the created object
|
|
return obj
|
|
end
|
|
|
|
function mod.register(name, def)
|
|
assert(def._vl_projectile)
|
|
|
|
if not def.on_step then
|
|
def.on_step = mod.update_projectile
|
|
end
|
|
|
|
def._thrower = nil
|
|
def._shooter = nil
|
|
def._last_pos = nil
|
|
|
|
minetest.register_entity(name, def)
|
|
end
|
|
|